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removing comment
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@ -15,7 +15,6 @@
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#include <StencilMaskPass.h>
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#include <GeometryCache.h>
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#include <gpu/DrawWhite_frag.h>
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#include "render-utils/drawWorkloadProxy_vert.h"
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#include "render-utils/drawWorkloadView_vert.h"
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#include "render-utils/drawWorkloadProxy_frag.h"
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@ -181,7 +180,6 @@ const gpu::PipelinePointer GameWorkloadRenderItem::getViewsPipeline() {
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if (!_drawAllViewsPipeline) {
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auto vs = drawWorkloadView_vert::getShader();
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auto ps = drawWorkloadView_frag::getShader();
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// auto ps = DrawWhite_frag::getShader();
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gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
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gpu::Shader::BindingSet slotBindings;
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