Merge pull request #1036 from PhilipRosedale/master

Added back particle clouds, made faster (rendering options->particle cloud)
This commit is contained in:
ZappoMan 2013-10-10 10:25:26 -07:00
commit 3c212fb5f3
13 changed files with 300 additions and 28 deletions

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@ -1987,6 +1987,11 @@ void Application::update(float deltaTime) {
_myAvatar.simulate(deltaTime, NULL);
}
// Simulate particle cloud movements
if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleCloud)) {
_cloud.simulate(deltaTime);
}
// no transmitter drive implies transmitter pick
if (!Menu::getInstance()->isOptionChecked(MenuOption::TransmitterDrive) && _myTransmitter.isConnected()) {
_transmitterPickStart = _myAvatar.getSkeleton().joint[AVATAR_JOINT_CHEST].position;
@ -2083,8 +2088,7 @@ void Application::updateAvatar(float deltaTime) {
_yawFromTouch = 0.f;
// Update my avatar's state from gyros and/or webcam
_myAvatar.updateFromGyrosAndOrWebcam(Menu::getInstance()->isOptionChecked(MenuOption::GyroLook),
_pitchFromTouch);
_myAvatar.updateFromGyrosAndOrWebcam(_pitchFromTouch, Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead));
// Update head mouse from faceshift if active
if (_faceshift.isActive()) {
@ -2503,7 +2507,11 @@ void Application::displaySide(Camera& whichCamera) {
glDisable(GL_NORMALIZE);
//renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
}
}
// Draw Cloud Particles
if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleCloud)) {
_cloud.render();
}
// Draw voxels
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
@ -2513,6 +2521,7 @@ void Application::displaySide(Camera& whichCamera) {
}
}
// restore default, white specular
glMaterialfv(GL_FRONT, GL_SPECULAR, WHITE_SPECULAR_COLOR);

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@ -29,6 +29,7 @@
#include "BandwidthMeter.h"
#include "Camera.h"
#include "Cloud.h"
#include "Environment.h"
#include "GLCanvas.h"
#include "PacketHeaders.h"
@ -263,6 +264,8 @@ private:
Stars _stars;
Cloud _cloud;
VoxelSystem _voxels;
VoxelTree _clipboard; // if I copy/paste
VoxelImporter _voxelImporter;

85
interface/src/Cloud.cpp Normal file
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@ -0,0 +1,85 @@
//
// Cloud.cpp
// interface
//
// Created by Philip Rosedale on 11/17/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#include <iostream>
#include <InterfaceConfig.h>
#include "Cloud.h"
#include "Util.h"
#include "Field.h"
const int NUM_PARTICLES = 100000;
const float FIELD_COUPLE = 0.001f;
const bool RENDER_FIELD = false;
Cloud::Cloud() {
glm::vec3 box = glm::vec3(PARTICLE_WORLD_SIZE);
_bounds = box;
_count = NUM_PARTICLES;
_particles = new Particle[_count];
_field = new Field(PARTICLE_WORLD_SIZE, FIELD_COUPLE);
for (int i = 0; i < _count; i++) {
_particles[i].position = randVector() * box;
const float INIT_VEL_SCALE = 0.03f;
_particles[i].velocity = randVector() * ((float)PARTICLE_WORLD_SIZE * INIT_VEL_SCALE);
_particles[i].color = randVector();
}
}
void Cloud::render() {
if (RENDER_FIELD) {
_field->render();
}
glPointSize(3.0f);
glDisable(GL_TEXTURE_2D);
glEnable(GL_POINT_SMOOTH);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].position);
glColorPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].color);
glDrawArrays(GL_POINTS, 0, NUM_PARTICLES);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
void Cloud::simulate (float deltaTime) {
unsigned int i;
_field->simulate(deltaTime);
for (i = 0; i < _count; ++i) {
// Update position
_particles[i].position += _particles[i].velocity * deltaTime;
// Decay Velocity (Drag)
const float CONSTANT_DAMPING = 0.15f;
_particles[i].velocity *= (1.f - CONSTANT_DAMPING * deltaTime);
// Interact with Field
_field->interact(deltaTime, _particles[i].position, _particles[i].velocity);
// Update color to velocity
_particles[i].color = (glm::normalize(_particles[i].velocity) * 0.5f) + 0.5f;
// Bounce at bounds
if ((_particles[i].position.x > _bounds.x) || (_particles[i].position.x < 0.f)) {
_particles[i].position.x = glm::clamp(_particles[i].position.x, 0.f, _bounds.x);
_particles[i].velocity.x *= -1.f;
}
if ((_particles[i].position.y > _bounds.y) || (_particles[i].position.y < 0.f)) {
_particles[i].position.y = glm::clamp(_particles[i].position.y, 0.f, _bounds.y);
_particles[i].velocity.y *= -1.f;
}
if ((_particles[i].position.z > _bounds.z) || (_particles[i].position.z < 0.f)) {
_particles[i].position.z = glm::clamp(_particles[i].position.z, 0.f, _bounds.z);
_particles[i].velocity.z *= -1.f;
}
}
}

32
interface/src/Cloud.h Normal file
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@ -0,0 +1,32 @@
//
// Cloud.h
// interface
//
// Created by Philip Rosedale on 11/17/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__Cloud__
#define __interface__Cloud__
#include "Field.h"
#define PARTICLE_WORLD_SIZE 256.0
class Cloud {
public:
Cloud();
void simulate(float deltaTime);
void render();
private:
struct Particle {
glm::vec3 position, velocity, color;
}* _particles;
unsigned int _count;
glm::vec3 _bounds;
Field* _field;
};
#endif

100
interface/src/Field.cpp Normal file
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@ -0,0 +1,100 @@
//
// Field.cpp
// interface
//
// Created by Philip Rosedale on 8/23/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
// A vector-valued field over an array of elements arranged as a 3D lattice
#include "Field.h"
int Field::value(float *value, float *pos) {
int index = (int)(pos[0] / _worldSize * 10.0) +
(int)(pos[1] / _worldSize * 10.0) * 10 +
(int)(pos[2] / _worldSize * 10.0) * 100;
if ((index >= 0) && (index < FIELD_ELEMENTS)) {
value[0] = _field[index].val.x;
value[1] = _field[index].val.y;
value[2] = _field[index].val.z;
return 1;
} else {
return 0;
}
}
Field::Field(float worldSize, float coupling) {
_worldSize = worldSize;
_coupling = coupling;
//float fx, fy, fz;
for (int i = 0; i < FIELD_ELEMENTS; i++) {
const float FIELD_INITIAL_MAG = 0.0f;
_field[i].val = randVector() * FIELD_INITIAL_MAG * _worldSize;
_field[i].center.x = ((float)(i % 10) + 0.5f);
_field[i].center.y = ((float)(i % 100 / 10) + 0.5f);
_field[i].center.z = ((float)(i / 100) + 0.5f);
_field[i].center *= _worldSize / 10.f;
}
}
void Field::add(float* add, float *pos) {
int index = (int)(pos[0] / _worldSize * 10.0) +
(int)(pos[1] / _worldSize * 10.0) * 10 +
(int)(pos[2] / _worldSize * 10.0) * 100;
if ((index >= 0) && (index < FIELD_ELEMENTS)) {
_field[index].val.x += add[0];
_field[index].val.y += add[1];
_field[index].val.z += add[2];
}
}
void Field::interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel) {
int index = (int)(pos.x / _worldSize * 10.0) +
(int)(pos.y / _worldSize*10.0) * 10 +
(int)(pos.z / _worldSize*10.0) * 100;
if ((index >= 0) && (index < FIELD_ELEMENTS)) {
vel += _field[index].val * deltaTime; // Particle influenced by field
_field[index].val += vel * deltaTime * _coupling; // Field influenced by particle
}
}
void Field::simulate(float deltaTime) {
glm::vec3 neighbors, add, diff;
for (int i = 0; i < FIELD_ELEMENTS; i++) {
const float CONSTANT_DAMPING = 0.5f;
_field[i].val *= (1.f - CONSTANT_DAMPING * deltaTime);
}
}
void Field::render() {
int i;
float scale_view = 0.05f * _worldSize;
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
for (i = 0; i < FIELD_ELEMENTS; i++) {
glColor3f(0, 1, 0);
glVertex3fv(&_field[i].center.x);
glVertex3f(_field[i].center.x + _field[i].val.x * scale_view,
_field[i].center.y + _field[i].val.y * scale_view,
_field[i].center.z + _field[i].val.z * scale_view);
}
glEnd();
glColor3f(0, 1, 0);
glPointSize(4.0);
glEnable(GL_POINT_SMOOTH);
glBegin(GL_POINTS);
for (i = 0; i < FIELD_ELEMENTS; i++) {
glVertex3fv(&_field[i].center.x);
}
glEnd();
}

46
interface/src/Field.h Normal file
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@ -0,0 +1,46 @@
//
// Field.h
// interface
//
// Created by Philip Rosedale on 8/23/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__Field__
#define __interface__Field__
#include <iostream>
#include <glm/glm.hpp>
#include "InterfaceConfig.h"
#include "world.h"
#include "Util.h"
const int FIELD_ELEMENTS = 1000;
/// Field is a lattice of vectors uniformly distributed in 3D with FIELD_ELEMENTS^(1/3) per side
class Field {
public:
struct FieldElement {
glm::vec3 val;
glm::vec3 center;
glm::vec3 fld;
} _field[FIELD_ELEMENTS];
Field(float worldSize, float coupling);
/// The field value at a position in space, given simply as the value of the enclosing cell
int value(float *ret, float *pos);
/// Visualize the field as vector lines drawn at each center
void render();
/// Add to the field value cell enclosing a location
void add(float* add, float *loc);
/// A particle with a position and velocity interacts with the field given the coupling
/// constant passed when creating the field.
void interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel);
/// Field evolves over timestep
void simulate(float deltaTime);
private:
float _worldSize;
float _coupling;
};
#endif

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@ -212,7 +212,13 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::OffAxisProjection,
0,
false);
true);
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::TurnWithHead,
0,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
addDisabledActionAndSeparator(viewMenu, "Stats");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
@ -234,6 +240,9 @@ Menu::Menu() :
0,
appInstance->getGlowEffect(),
SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);
QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
@ -312,12 +321,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::TestRaveGlove);
QMenu* gyroOptionsMenu = developerMenu->addMenu("Gyro Options");
addCheckableActionToQMenuAndActionHash(gyroOptionsMenu, MenuOption::GyroLook, 0, true);
addCheckableActionToQMenuAndActionHash(gyroOptionsMenu, MenuOption::HeadMouse);
QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
MenuOption::SkeletonTracking,

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@ -169,7 +169,7 @@ namespace MenuOption {
const QString GoHome = "Go Home";
const QString Gravity = "Use Gravity";
const QString GroundPlane = "Ground Plane";
const QString GyroLook = "Smooth Gyro Look";
const QString ParticleCloud = "Particle Cloud";
const QString ListenModeNormal = "Listen Mode Normal";
const QString ListenModePoint = "Listen Mode Point";
const QString ListenModeSingleSource = "Listen Mode Single Source";
@ -181,6 +181,7 @@ namespace MenuOption {
const QString NudgeVoxels = "Nudge";
const QString OcclusionCulling = "Occlusion Culling";
const QString OffAxisProjection = "Off-Axis Projection";
const QString TurnWithHead = "Turn using Head";
const QString Oscilloscope = "Audio Oscilloscope";
const QString Pair = "Pair";
const QString PasteVoxels = "Paste";

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@ -83,8 +83,6 @@ Head::Head(Avatar* owningAvatar) :
_mousePitch(0.f),
_cameraYaw(_yaw),
_isCameraMoving(false),
_cameraFollowsHead(false),
_cameraFollowHeadRate(0.0f),
_face(this),
_perlinFace(this),
_blendFace(this)

View file

@ -57,7 +57,6 @@ public:
void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
void setReturnToCenter (bool returnHeadToCenter) { _returnHeadToCenter = returnHeadToCenter; }
void setRenderLookatVectors(bool onOff) { _renderLookatVectors = onOff; }
void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
float getMousePitch() const { return _mousePitch; }
void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
@ -133,8 +132,6 @@ private:
float _mousePitch;
float _cameraYaw;
bool _isCameraMoving;
bool _cameraFollowsHead;
float _cameraFollowHeadRate;
Face _face;
PerlinFace _perlinFace;
BlendFace _blendFace;

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@ -357,8 +357,7 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// Update avatar head rotation with sensor data
void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
float pitchFromTouch) {
void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead) {
Faceshift* faceshift = Application::getInstance()->getFaceshift();
SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
Webcam* webcam = Application::getInstance()->getWebcam();
@ -368,11 +367,13 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
estimatedPosition = faceshift->getHeadTranslation();
estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
// Rotate the body if the head is turned quickly
glm::vec3 headAngularVelocity = faceshift->getHeadAngularVelocity();
const float FACESHIFT_YAW_VIEW_SENSITIVITY = 20.f;
const float FACESHIFT_MIN_YAW_VELOCITY = 1.0f;
if (fabs(headAngularVelocity.y) > FACESHIFT_MIN_YAW_VELOCITY) {
_bodyYawDelta += headAngularVelocity.y * FACESHIFT_YAW_VIEW_SENSITIVITY;
if (turnWithHead) {
glm::vec3 headAngularVelocity = faceshift->getHeadAngularVelocity();
const float FACESHIFT_YAW_VIEW_SENSITIVITY = 20.f;
const float FACESHIFT_MIN_YAW_VELOCITY = 1.0f;
if (fabs(headAngularVelocity.y) > FACESHIFT_MIN_YAW_VELOCITY) {
_bodyYawDelta += headAngularVelocity.y * FACESHIFT_YAW_VIEW_SENSITIVITY;
}
}
} else if (gyros->isActive()) {
estimatedRotation = gyros->getEstimatedRotation();
@ -429,7 +430,6 @@ void MyAvatar::updateFromGyrosAndOrWebcam(bool gyroLook,
_head.setPitch(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
_head.setYaw(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
_head.setRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
_head.setCameraFollowsHead(gyroLook);
// Update torso lean distance based on accelerometer data
const float TORSO_LENGTH = _scale * 0.5f;

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@ -19,7 +19,7 @@ public:
void reset();
void simulate(float deltaTime, Transmitter* transmitter);
void updateFromGyrosAndOrWebcam(bool gyroLook, float pitchFromTouch);
void updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead);
void render(bool lookingInMirror, bool renderAvatarBalls);
void renderScreenTint(ScreenTintLayer layer, Camera& whichCamera);

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@ -4,9 +4,7 @@
//
// Created by Philip Rosedale on 8/23/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
// Simulation happens in positive cube with edge of size WORLD_SIZE
//
#ifndef __interface__world__
#define __interface__world__