Allow scripted audio injectors to have options set.

This commit is contained in:
Howard Stearns 2015-06-23 21:01:34 -07:00
parent 2e4c782626
commit 3b8a46b87d
2 changed files with 1 additions and 2 deletions

View file

@ -93,7 +93,6 @@ void AudioInjector::injectAudio() {
} }
void AudioInjector::restart() { void AudioInjector::restart() {
qCDebug(audio) << "Restarting an AudioInjector by stopping and starting over.";
connect(this, &AudioInjector::finished, this, &AudioInjector::restartPortionAfterFinished); connect(this, &AudioInjector::finished, this, &AudioInjector::restartPortionAfterFinished);
if (!_isStarted || _isFinished) { if (!_isStarted || _isFinished) {
emit finished(); emit finished();

View file

@ -28,7 +28,7 @@ public slots:
void restart() { _injector->restart(); } void restart() { _injector->restart(); }
void stop() { _injector->stop(); } void stop() { _injector->stop(); }
void setOptions(AudioInjectorOptions& options) { _injector->setOptions(options); } void setOptions(const AudioInjectorOptions& options) { _injector->setOptions(options); }
float getLoudness() const { return _injector->getLoudness(); } float getLoudness() const { return _injector->getLoudness(); }
bool isPlaying() const { return _injector->isPlaying(); } bool isPlaying() const { return _injector->isPlaying(); }