make dontdumponmove default

This commit is contained in:
ZappoMan 2013-08-08 15:04:23 -07:00
parent 6e7dc65d5f
commit 3a2b668424

View file

@ -66,7 +66,6 @@ bool shouldShowAnimationDebug = false;
bool displayVoxelStats = false;
bool debugVoxelReceiving = false;
bool sendEnvironments = true;
bool dontDumpOnMove = false; // by default we dump on move
EnvironmentData environmentData[3];
@ -237,10 +236,6 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
// if our view has changed, we need to reset these things...
if (viewFrustumChanged) {
if (!::dontDumpOnMove) {
printf("dumping nodeBag on move!\n");
nodeData->nodeBag.deleteAll();
}
nodeData->map.erase();
}
@ -261,7 +256,6 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
// If we're starting a full scene, then definitely we want to empty the nodeBag
if (isFullScene) {
printf(">>> dumping nodeBag before fullscene!\n");
nodeData->nodeBag.deleteAll();
}
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode, ::jurisdiction);
@ -486,15 +480,6 @@ int main(int argc, const char * argv[]) {
}
}
// should we dump the voxels from the node bag on move? default to FALSE, we do dump
const char* DONT_DUMP_ON_MOVE = "--dontDumpOnMove";
::dontDumpOnMove = cmdOptionExists(argc, argv, DONT_DUMP_ON_MOVE);
if (::dontDumpOnMove) {
printf("dontDumpOnMove=TRUE we will not empty the node bag when clients move\n");
} else {
printf("dontDumpOnMove=FALSE [default!] we will empty the node bag when clients move\n");
}
// should we send environments? Default is yes, but this command line suppresses sending
const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
bool dontSendEnvironments = cmdOptionExists(argc, argv, DONT_SEND_ENVIRONMENTS);