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make dontdumponmove default
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parent
6e7dc65d5f
commit
3a2b668424
1 changed files with 0 additions and 15 deletions
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@ -66,7 +66,6 @@ bool shouldShowAnimationDebug = false;
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bool displayVoxelStats = false;
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bool debugVoxelReceiving = false;
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bool sendEnvironments = true;
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bool dontDumpOnMove = false; // by default we dump on move
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EnvironmentData environmentData[3];
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@ -237,10 +236,6 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
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// if our view has changed, we need to reset these things...
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if (viewFrustumChanged) {
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if (!::dontDumpOnMove) {
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printf("dumping nodeBag on move!\n");
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nodeData->nodeBag.deleteAll();
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}
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nodeData->map.erase();
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}
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@ -261,7 +256,6 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
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// If we're starting a full scene, then definitely we want to empty the nodeBag
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if (isFullScene) {
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printf(">>> dumping nodeBag before fullscene!\n");
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nodeData->nodeBag.deleteAll();
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}
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode, ::jurisdiction);
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@ -486,15 +480,6 @@ int main(int argc, const char * argv[]) {
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}
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}
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// should we dump the voxels from the node bag on move? default to FALSE, we do dump
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const char* DONT_DUMP_ON_MOVE = "--dontDumpOnMove";
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::dontDumpOnMove = cmdOptionExists(argc, argv, DONT_DUMP_ON_MOVE);
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if (::dontDumpOnMove) {
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printf("dontDumpOnMove=TRUE we will not empty the node bag when clients move\n");
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} else {
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printf("dontDumpOnMove=FALSE [default!] we will empty the node bag when clients move\n");
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}
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// should we send environments? Default is yes, but this command line suppresses sending
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const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
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bool dontSendEnvironments = cmdOptionExists(argc, argv, DONT_SEND_ENVIRONMENTS);
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