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hacking on not dumping voxels
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parent
5c83942842
commit
6e7dc65d5f
1 changed files with 23 additions and 4 deletions
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@ -66,6 +66,7 @@ bool shouldShowAnimationDebug = false;
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bool displayVoxelStats = false;
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bool debugVoxelReceiving = false;
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bool sendEnvironments = true;
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bool dontDumpOnMove = false; // by default we dump on move
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EnvironmentData environmentData[3];
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@ -236,7 +237,10 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
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// if our view has changed, we need to reset these things...
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if (viewFrustumChanged) {
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nodeData->nodeBag.deleteAll();
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if (!::dontDumpOnMove) {
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printf("dumping nodeBag on move!\n");
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nodeData->nodeBag.deleteAll();
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}
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nodeData->map.erase();
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}
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@ -252,12 +256,18 @@ void deepestLevelVoxelDistributor(NodeList* nodeList,
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nodeData->stats.printDebugDetails();
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}
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// This is the start of "resending" the scene.
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nodeData->nodeBag.insert(serverTree.rootNode);
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// start tracking our stats
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bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging();
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// If we're starting a full scene, then definitely we want to empty the nodeBag
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if (isFullScene) {
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printf(">>> dumping nodeBag before fullscene!\n");
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nodeData->nodeBag.deleteAll();
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}
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode, ::jurisdiction);
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// This is the start of "resending" the scene.
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nodeData->nodeBag.insert(serverTree.rootNode);
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}
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// If we have something in our nodeBag, then turn them into packets and send them out...
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@ -475,6 +485,15 @@ int main(int argc, const char * argv[]) {
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jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
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}
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}
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// should we dump the voxels from the node bag on move? default to FALSE, we do dump
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const char* DONT_DUMP_ON_MOVE = "--dontDumpOnMove";
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::dontDumpOnMove = cmdOptionExists(argc, argv, DONT_DUMP_ON_MOVE);
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if (::dontDumpOnMove) {
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printf("dontDumpOnMove=TRUE we will not empty the node bag when clients move\n");
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} else {
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printf("dontDumpOnMove=FALSE [default!] we will empty the node bag when clients move\n");
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}
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// should we send environments? Default is yes, but this command line suppresses sending
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const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
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