mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 05:43:36 +02:00
merge upstream/master into andrew/inertia
This commit is contained in:
commit
3864adf82d
3 changed files with 282 additions and 6 deletions
|
@ -13,6 +13,51 @@
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||||||
this.entityID = null;
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this.entityID = null;
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this.properties = null;
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this.properties = null;
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this.graboffset = null;
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this.graboffset = null;
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this.clickedAt = null;
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this.firstHolding = true;
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this.clickedX = -1;
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this.clickedY = -1;
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this.rotateOverlayTarget = null;
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this.rotateOverlayInner = null;
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this.rotateOverlayOuter = null;
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this.rotateOverlayCurrent = null;
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this.rotateMode = false;
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this.originalRotation = null;
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this.sound = null;
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this.injector = null;
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var rotateOverlayTargetSize = 10000; // really big target
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var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
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var innerRadius;
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var outerRadius;
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var yawCenter;
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var yawZero;
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var rotationNormal;
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var yawNormal;
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var debug = true;
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// Download sound if needed
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this.maybeDownloadSound = function() {
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if (this.sound === null) {
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this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Collisions-otherorganic/whoosh2.raw");
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}
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}
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// Play drag sound
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this.playSound = function() {
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this.stopSound();
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if (this.sound && this.sound.downloaded) {
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this.injector = Audio.playSound(this.sound, { position: this.properties.position, loop: true, volume: 0.1 });
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}
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}
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// stop drag sound
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this.stopSound = function() {
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if (this.injector) {
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Audio.stopInjector(this.injector);
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this.injector = null;
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}
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}
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// Pr, Vr are respectively the Ray's Point of origin and Vector director
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// Pr, Vr are respectively the Ray's Point of origin and Vector director
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// Pp, Np are respectively the Plane's Point of origin and Normal vector
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// Pp, Np are respectively the Plane's Point of origin and Normal vector
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@ -40,17 +85,69 @@
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var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
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var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
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this.properties.position, upVector);
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this.properties.position, upVector);
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this.graboffset = Vec3.subtract(this.properties.position, intersection);
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this.graboffset = Vec3.subtract(this.properties.position, intersection);
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this.updatePosition(mouseEvent);
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};
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};
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this.move = function(mouseEvent) {
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this.move = function(mouseEvent) {
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this.updatePosition(mouseEvent);
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this.updatePosition(mouseEvent);
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if (this.injector === null) {
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this.playSound();
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}
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};
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};
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this.release = function(mouseEvent) {
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this.release = function(mouseEvent) {
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this.updatePosition(mouseEvent);
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this.updatePosition(mouseEvent);
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};
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};
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this.rotate = function(mouseEvent) {
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var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
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var result = Overlays.findRayIntersection(pickRay);
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if (result.intersects) {
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var center = yawCenter;
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var zero = yawZero;
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var centerToZero = Vec3.subtract(center, zero);
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var centerToIntersect = Vec3.subtract(center, result.intersection);
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var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
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var distanceFromCenter = Vec3.distance(center, result.intersection);
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var snapToInner = false;
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// var innerRadius = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
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if (distanceFromCenter < innerRadius) {
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angleFromZero = Math.floor(angleFromZero/innerSnapAngle) * innerSnapAngle;
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snapToInner = true;
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}
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var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
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Entities.editEntity(this.entityID, { rotation: Quat.multiply(yawChange, this.originalRotation) });
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// update the rotation display accordingly...
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var startAtCurrent = 360-angleFromZero;
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var endAtCurrent = 360;
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var startAtRemainder = 0;
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var endAtRemainder = 360-angleFromZero;
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if (angleFromZero < 0) {
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startAtCurrent = 0;
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endAtCurrent = -angleFromZero;
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startAtRemainder = -angleFromZero;
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endAtRemainder = 360;
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}
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if (snapToInner) {
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Overlays.editOverlay(this.rotateOverlayOuter, { startAt: 0, endAt: 360 });
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Overlays.editOverlay(this.rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
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Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
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majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
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majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
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} else {
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Overlays.editOverlay(this.rotateOverlayInner, { startAt: 0, endAt: 360 });
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Overlays.editOverlay(this.rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
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Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
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majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
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majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
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}
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}
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};
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// All callbacks start by updating the properties
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// All callbacks start by updating the properties
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this.updateProperties = function(entityID) {
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this.updateProperties = function(entityID) {
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if (this.entityID === null || !this.entityID.isKnownID) {
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if (this.entityID === null || !this.entityID.isKnownID) {
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@ -58,23 +155,168 @@
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}
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}
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this.properties = Entities.getEntityProperties(this.entityID);
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this.properties = Entities.getEntityProperties(this.entityID);
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};
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};
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this.cleanupRotateOverlay = function() {
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Overlays.deleteOverlay(this.rotateOverlayTarget);
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Overlays.deleteOverlay(this.rotateOverlayInner);
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Overlays.deleteOverlay(this.rotateOverlayOuter);
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Overlays.deleteOverlay(this.rotateOverlayCurrent);
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this.rotateOverlayTarget = null;
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this.rotateOverlayInner = null;
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this.rotateOverlayOuter = null;
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this.rotateOverlayCurrent = null;
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}
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this.displayRotateOverlay = function(mouseEvent) {
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var yawOverlayAngles = { x: 90, y: 0, z: 0 };
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var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
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yawNormal = { x: 0, y: 1, z: 0 };
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yawCenter = this.properties.position;
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rotationNormal = yawNormal;
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// Size the overlays to the current selection size
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var diagonal = (Vec3.length(this.properties.dimensions) / 2) * 1.1;
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var halfDimensions = Vec3.multiply(this.properties.dimensions, 0.5);
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innerRadius = diagonal;
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outerRadius = diagonal * 1.15;
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var innerAlpha = 0.2;
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var outerAlpha = 0.2;
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this.rotateOverlayTarget = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: 10000,
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color: { red: 0, green: 0, blue: 0 },
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alpha: 0.0,
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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ignoreRayIntersection: false
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});
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this.rotateOverlayInner = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: innerRadius,
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innerRadius: 0.9,
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alpha: innerAlpha,
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color: { red: 51, green: 152, blue: 203 },
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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hasTickMarks: true,
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majorTickMarksAngle: innerSnapAngle,
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minorTickMarksAngle: 0,
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majorTickMarksLength: -0.25,
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minorTickMarksLength: 0,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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ignoreRayIntersection: true, // always ignore this
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});
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this.rotateOverlayOuter = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: outerRadius,
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innerRadius: 0.9,
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startAt: 0,
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endAt: 360,
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alpha: outerAlpha,
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color: { red: 51, green: 152, blue: 203 },
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solid: true,
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visible: true,
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rotation: yawOverlayRotation,
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hasTickMarks: true,
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majorTickMarksAngle: 45.0,
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minorTickMarksAngle: 5,
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majorTickMarksLength: 0.25,
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minorTickMarksLength: 0.1,
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majorTickMarksColor: { red: 0, green: 0, blue: 0 },
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minorTickMarksColor: { red: 0, green: 0, blue: 0 },
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ignoreRayIntersection: true, // always ignore this
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});
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this.rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
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position: this.properties.position,
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size: outerRadius,
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startAt: 0,
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endAt: 0,
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innerRadius: 0.9,
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color: { red: 224, green: 67, blue: 36},
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alpha: 0.8,
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solid: true,
|
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|
visible: true,
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|
rotation: yawOverlayRotation,
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|
ignoreRayIntersection: true, // always ignore this
|
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|
hasTickMarks: true,
|
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|
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||||
|
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||||
|
});
|
||||||
|
|
||||||
|
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
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|
var result = Overlays.findRayIntersection(pickRay);
|
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|
yawZero = result.intersection;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
this.preload = function(entityID) {
|
this.preload = function(entityID) {
|
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
this.updateProperties(entityID); // All callbacks start by updating the properties
|
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|
this.maybeDownloadSound();
|
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};
|
};
|
||||||
|
|
||||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||||
this.grab(mouseEvent);
|
this.grab(mouseEvent);
|
||||||
|
|
||||||
|
var d = new Date();
|
||||||
|
this.clickedAt = d.getTime();
|
||||||
|
this.firstHolding = true;
|
||||||
|
|
||||||
|
this.clickedX = mouseEvent.x;
|
||||||
|
this.clickedY = mouseEvent.y;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.holdingClickOnEntity = function(entityID, mouseEvent) {
|
this.holdingClickOnEntity = function(entityID, mouseEvent) {
|
||||||
|
|
||||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||||
this.move(mouseEvent);
|
|
||||||
|
if (this.firstHolding) {
|
||||||
|
// if we haven't moved yet...
|
||||||
|
if (this.clickedX == mouseEvent.x && this.clickedY == mouseEvent.y) {
|
||||||
|
var d = new Date();
|
||||||
|
var now = d.getTime();
|
||||||
|
|
||||||
|
if (now - this.clickedAt > 500) {
|
||||||
|
this.displayRotateOverlay(mouseEvent);
|
||||||
|
this.firstHolding = false;
|
||||||
|
this.rotateMode = true;
|
||||||
|
this.originalRotation = this.properties.rotation;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.firstHolding = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.rotateMode) {
|
||||||
|
this.rotate(mouseEvent);
|
||||||
|
} else {
|
||||||
|
this.move(mouseEvent);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
||||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||||
this.release(mouseEvent);
|
if (this.rotateMode) {
|
||||||
|
this.rotate(mouseEvent);
|
||||||
|
} else {
|
||||||
|
this.release(mouseEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.rotateOverlayTarget != null) {
|
||||||
|
this.cleanupRotateOverlay();
|
||||||
|
this.rotateMode = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.firstHolding = false;
|
||||||
|
this.stopSound();
|
||||||
};
|
};
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
|
@ -46,7 +46,9 @@ QThread* EntityTreeRenderer::getMainThread() {
|
||||||
EntityTreeRenderer::EntityTreeRenderer(bool wantScripts) :
|
EntityTreeRenderer::EntityTreeRenderer(bool wantScripts) :
|
||||||
OctreeRenderer(),
|
OctreeRenderer(),
|
||||||
_wantScripts(wantScripts),
|
_wantScripts(wantScripts),
|
||||||
_entitiesScriptEngine(NULL) {
|
_entitiesScriptEngine(NULL),
|
||||||
|
_lastMouseEventValid(false)
|
||||||
|
{
|
||||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
|
REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
|
||||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
|
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
|
||||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
|
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
|
||||||
|
@ -202,6 +204,19 @@ void EntityTreeRenderer::update() {
|
||||||
|
|
||||||
// check to see if the avatar has moved and if we need to handle enter/leave entity logic
|
// check to see if the avatar has moved and if we need to handle enter/leave entity logic
|
||||||
checkEnterLeaveEntities();
|
checkEnterLeaveEntities();
|
||||||
|
|
||||||
|
// Even if we're not moving the mouse, if we started clicking on an entity and we have
|
||||||
|
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||||
|
// and we want to simulate this message here as well as in mouse move
|
||||||
|
if (_lastMouseEventValid && !_currentClickingOnEntityID.isInvalidID()) {
|
||||||
|
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastMouseEvent);
|
||||||
|
QScriptValueList currentClickingEntityArgs = createMouseEventArgs(_currentClickingOnEntityID, _lastMouseEvent);
|
||||||
|
QScriptValue currentClickingEntity = loadEntityScript(_currentClickingOnEntityID);
|
||||||
|
if (currentClickingEntity.property("holdingClickOnEntity").isValid()) {
|
||||||
|
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -667,6 +682,14 @@ QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& en
|
||||||
return args;
|
return args;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent) {
|
||||||
|
QScriptValueList args;
|
||||||
|
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||||
|
args << mouseEvent.toScriptValue(_entitiesScriptEngine);
|
||||||
|
return args;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
QScriptValueList EntityTreeRenderer::createEntityArgs(const EntityItemID& entityID) {
|
QScriptValueList EntityTreeRenderer::createEntityArgs(const EntityItemID& entityID) {
|
||||||
QScriptValueList args;
|
QScriptValueList args;
|
||||||
args << entityID.toScriptValue(_entitiesScriptEngine);
|
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||||
|
@ -693,6 +716,8 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int device
|
||||||
entityScript.property("clickDownOnEntity").call(entityScript, entityScriptArgs);
|
entityScript.property("clickDownOnEntity").call(entityScript, entityScriptArgs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||||
|
_lastMouseEventValid = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
|
void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
|
||||||
|
@ -724,10 +749,13 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int devi
|
||||||
|
|
||||||
// makes it the unknown ID, we just released so we can't be clicking on anything
|
// makes it the unknown ID, we just released so we can't be clicking on anything
|
||||||
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID();
|
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID();
|
||||||
|
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||||
|
_lastMouseEventValid = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
||||||
PerformanceTimer perfTimer("EntityTreeRenderer::mouseMoveEvent");
|
PerformanceTimer perfTimer("EntityTreeRenderer::mouseMoveEvent");
|
||||||
|
|
||||||
PickRay ray = computePickRay(event->x(), event->y());
|
PickRay ray = computePickRay(event->x(), event->y());
|
||||||
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock);
|
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock);
|
||||||
if (rayPickResult.intersects) {
|
if (rayPickResult.intersects) {
|
||||||
|
@ -809,6 +837,8 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
||||||
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||||
|
_lastMouseEventValid = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
||||||
|
|
|
@ -129,8 +129,12 @@ private:
|
||||||
QScriptValue loadEntityScript(const EntityItemID& entityItemID);
|
QScriptValue loadEntityScript(const EntityItemID& entityItemID);
|
||||||
QString loadScriptContents(const QString& scriptMaybeURLorText);
|
QString loadScriptContents(const QString& scriptMaybeURLorText);
|
||||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID);
|
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID);
|
||||||
|
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent);
|
||||||
|
|
||||||
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
|
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
|
||||||
|
|
||||||
|
bool _lastMouseEventValid;
|
||||||
|
MouseEvent _lastMouseEvent;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_EntityTreeRenderer_h
|
#endif // hifi_EntityTreeRenderer_h
|
||||||
|
|
Loading…
Reference in a new issue