Merge branch 'master' of https://github.com/highfidelity/hifi into brown

This commit is contained in:
samcake 2017-06-20 10:53:25 -07:00
commit 3727b2af7e
12 changed files with 114 additions and 83 deletions

View file

@ -10,7 +10,6 @@
<link href="/css/sweetalert.css" rel="stylesheet" media="screen">
<link href="/css/bootstrap-switch.min.css" rel="stylesheet" media="screen">
</head>
<body>
<nav class="navbar navbar-default" role="navigation">
@ -38,8 +37,23 @@
</li>
<li><a href="/content/">Content</a></li>
<li><a href="/settings/">Settings</a></li>
<li><a href="#" id="restart-server"><span class="glyphicon glyphicon-refresh"></span> Restart</a></li>
</ul>
</div>
</div><!-- /.container-fluid -->
</nav>
<div class="modal fade" id="restart-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">domain-server is restarting</h4>
</div>
<div class="modal-body">
<h5>This page will automatically refresh in <span id="refresh-time">3 seconds</span>.</h5>
</div>
</div><!-- /.modal-content -->
</div><!-- /.modal-dialog -->
</div><!-- /.modal -->
<div class="container-fluid">

View file

@ -1,3 +1,28 @@
function showRestartModal() {
$('#restart-modal').modal({
backdrop: 'static',
keyboard: false
});
var secondsElapsed = 0;
var numberOfSecondsToWait = 3;
var refreshSpan = $('span#refresh-time')
refreshSpan.html(numberOfSecondsToWait + " seconds");
// call ourselves every 1 second to countdown
var refreshCountdown = setInterval(function(){
secondsElapsed++;
secondsLeft = numberOfSecondsToWait - secondsElapsed
refreshSpan.html(secondsLeft + (secondsLeft == 1 ? " second" : " seconds"))
if (secondsElapsed == numberOfSecondsToWait) {
location.reload(true);
clearInterval(refreshCountdown);
}
}, 1000);
}
$(document).ready(function(){
var url = window.location;
// Will only work if string in href matches with location
@ -7,4 +32,10 @@ $(document).ready(function(){
$('ul.nav a').filter(function() {
return this.href == url;
}).parent().addClass('active');
$('body').on('click', '#restart-server', function(e){
$.get("/restart");
showRestartModal();
return false;
});
});

View file

@ -81,19 +81,6 @@
</div>
</div>
<div class="modal fade" id="restart-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">domain-server is restarting</h4>
</div>
<div class="modal-body">
<h5>This page will automatically refresh in <span id="refresh-time">3 seconds</span>.</h5>
</div>
</div><!-- /.modal-content -->
</div><!-- /.modal-dialog -->
</div><!-- /.modal -->
<!--#include virtual="footer.html"-->
<script src='/js/underscore-min.js'></script>
<script src='/js/underscore-keypath.min.js'></script>

View file

@ -1680,31 +1680,6 @@ function updateDataChangedForSiblingRows(row, forceTrue) {
})
}
function showRestartModal() {
$('#restart-modal').modal({
backdrop: 'static',
keyboard: false
});
var secondsElapsed = 0;
var numberOfSecondsToWait = 3;
var refreshSpan = $('span#refresh-time')
refreshSpan.html(numberOfSecondsToWait + " seconds");
// call ourselves every 1 second to countdown
var refreshCountdown = setInterval(function(){
secondsElapsed++;
secondsLeft = numberOfSecondsToWait - secondsElapsed
refreshSpan.html(secondsLeft + (secondsLeft == 1 ? " second" : " seconds"))
if (secondsElapsed == numberOfSecondsToWait) {
location.reload(true);
clearInterval(refreshCountdown);
}
}, 1000);
}
function cleanupFormValues(node) {
if (node.type && node.type === 'checkbox') {
return { name: node.name, value: node.checked ? true : false };

View file

@ -1650,6 +1650,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
const QString URI_NODES = "/nodes";
const QString URI_SETTINGS = "/settings";
const QString URI_ENTITY_FILE_UPLOAD = "/content/upload";
const QString URI_RESTART = "/restart";
const QString UUID_REGEX_STRING = "[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}";
@ -1804,6 +1805,10 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
// send the response
connection->respond(HTTPConnection::StatusCode200, nodesDocument.toJson(), qPrintable(JSON_MIME_TYPE));
return true;
} else if (url.path() == URI_RESTART) {
connection->respond(HTTPConnection::StatusCode200);
restart();
return true;
} else {
// check if this is for json stats for a node

View file

@ -18,7 +18,7 @@ import QtQuick.Layouts 1.3
import "../../styles-uit"
import "../../controls-uit" as HifiControls
import "../../windows"
import "./" as Audio
import "./" as AudioControls
Rectangle {
id: root;
@ -57,7 +57,7 @@ Rectangle {
x: 16; // padding does not work
spacing: 16;
Audio.CheckBox {
AudioControls.CheckBox {
text: qsTr("Mute microphone");
checked: Audio.muted;
onClicked: {
@ -65,7 +65,7 @@ Rectangle {
checked = Qt.binding(function() { return Audio.muted; }); // restore binding
}
}
Audio.CheckBox {
AudioControls.CheckBox {
text: qsTr("Enable noise reduction");
checked: Audio.noiseReduction;
onClicked: {
@ -73,7 +73,7 @@ Rectangle {
checked = Qt.binding(function() { return Audio.noiseReduction; }); // restore binding
}
}
Audio.CheckBox {
AudioControls.CheckBox {
text: qsTr("Show audio level meter");
checked: AvatarInputs.showAudioTools;
onClicked: {
@ -110,7 +110,7 @@ Rectangle {
delegate: Item {
width: parent.width;
height: 36;
Audio.CheckBox {
AudioControls.CheckBox {
text: display;
checked: selected;
onClicked: {
@ -148,7 +148,7 @@ Rectangle {
delegate: Item {
width: parent.width;
height: 36;
Audio.CheckBox {
AudioControls.CheckBox {
text: display;
checked: selected;
onClicked: {

View file

@ -386,7 +386,13 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
return 0;
}
qint64 clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
int64_t clockSkew = 0;
uint64_t maxPingRoundTrip = 33333; // two frames periods at 60 fps
if (args.sourceNode) {
clockSkew = args.sourceNode->getClockSkewUsec();
const float MSECS_PER_USEC = 1000;
maxPingRoundTrip += args.sourceNode->getPingMs() * MSECS_PER_USEC;
}
BufferParser parser(data, bytesLeftToRead);
@ -653,7 +659,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
const QUuid& myNodeID = nodeList->getSessionUUID();
bool weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
// pack SimulationOwner and terse update properties near each other
// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
// even when we would otherwise ignore the rest of the packet.
@ -678,7 +683,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
if (newSimOwner.getID().isNull() && !_simulationOwner.pendingRelease(lastEditedFromBufferAdjusted)) {
// entity-server is trying to clear our ownership (probably at our own request)
// but we actually want to own it, therefore we ignore this clear event
// and pretend that we own it (we assume we'll recover it soon)
// and pretend that we own it (e.g. we assume we'll receive ownership soon)
// However, for now, when the server uses a newer time than what we sent, listen to what we're told.
if (overwriteLocalData) {
@ -690,16 +695,19 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// recompute weOwnSimulation for later
weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
}
} else if (newSimOwner.getID().isNull() && _simulationOwner.pendingTake(lastEditedFromBufferAdjusted)) {
// entity-server is trying to clear someone else's ownership
// but we want to own it, therefore we ignore this clear event
// and pretend that we own it (we assume we'll get it soon)
} else if (_simulationOwner.pendingTake(now - maxPingRoundTrip)) {
// we sent a bid before this packet could have been sent from the server
// so we ignore it and pretend we own the object's simulation
weOwnSimulation = true;
if (!_simulationOwner.isNull()) {
// someone else really did own it
markDirtyFlags(Simulation::DIRTY_SIMULATOR_ID);
somethingChanged = true;
_simulationOwner.clearCurrentOwner();
if (newSimOwner.getID().isNull()) {
// entity-server is trying to clear someone else's ownership
// but we want to own it, therefore we ignore this clear event
if (!_simulationOwner.isNull()) {
// someone else really did own it
markDirtyFlags(Simulation::DIRTY_SIMULATOR_ID);
somethingChanged = true;
_simulationOwner.clearCurrentOwner();
}
}
} else if (newSimOwner.matchesValidID(myNodeID) && !_hasBidOnSimulation) {
// entity-server tells us that we have simulation ownership while we never requested this for this EntityItem,

View file

@ -353,13 +353,20 @@ void AssetClient::handleAssetGetReply(QSharedPointer<ReceivedMessage> message, S
connect(message.data(), &ReceivedMessage::progress, this, [this, weakNode, messageID, length](qint64 size) {
handleProgressCallback(weakNode, messageID, size, length);
});
connect(message.data(), &ReceivedMessage::completed, this, [this, weakNode, messageID]() {
handleCompleteCallback(weakNode, messageID);
connect(message.data(), &ReceivedMessage::completed, this, [this, weakNode, messageID, length]() {
handleCompleteCallback(weakNode, messageID, length);
});
if (message->isComplete()) {
disconnect(message.data(), nullptr, this, nullptr);
callbacks.completeCallback(true, error, message->readAll());
if (length != message->getBytesLeftToRead()) {
callbacks.completeCallback(false, error, QByteArray());
} else {
callbacks.completeCallback(true, error, message->readAll());
}
messageCallbackMap.erase(requestIt);
}
}
@ -391,7 +398,7 @@ void AssetClient::handleProgressCallback(const QWeakPointer<Node>& node, Message
callbacks.progressCallback(size, length);
}
void AssetClient::handleCompleteCallback(const QWeakPointer<Node>& node, MessageID messageID) {
void AssetClient::handleCompleteCallback(const QWeakPointer<Node>& node, MessageID messageID, DataOffset length) {
auto senderNode = node.toStrongRef();
if (!senderNode) {
@ -424,8 +431,7 @@ void AssetClient::handleCompleteCallback(const QWeakPointer<Node>& node, Message
return;
}
if (message->failed()) {
if (message->failed() || length != message->getBytesLeftToRead()) {
callbacks.completeCallback(false, AssetServerError::NoError, QByteArray());
} else {
callbacks.completeCallback(true, AssetServerError::NoError, message->readAll());

View file

@ -93,7 +93,7 @@ private:
bool cancelUploadAssetRequest(MessageID id);
void handleProgressCallback(const QWeakPointer<Node>& node, MessageID messageID, qint64 size, DataOffset length);
void handleCompleteCallback(const QWeakPointer<Node>& node, MessageID messageID);
void handleCompleteCallback(const QWeakPointer<Node>& node, MessageID messageID, DataOffset length);
void forceFailureOfPendingRequests(SharedNodePointer node);

View file

@ -104,12 +104,7 @@ void AssetRequest::start() {
break;
}
} else {
if (_byteRange.isSet()) {
// we had a byte range, the size of the data does not match what we expect, so we return an error
if (data.size() != _byteRange.size()) {
_error = SizeVerificationFailed;
}
} else if (hashData(data).toHex() != _hash) {
if (!_byteRange.isSet() && hashData(data).toHex() != _hash) {
// the hash of the received data does not match what we expect, so we return an error
_error = HashVerificationFailed;
}

View file

@ -23,14 +23,16 @@ const uint16_t ObjectActionTractor::tractorVersion = 1;
ObjectActionTractor::ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(DYNAMIC_TYPE_TRACTOR, id, ownerEntity),
_positionalTarget(glm::vec3(0.0f)),
_desiredPositionalTarget(glm::vec3(0.0f)),
_positionalTarget(0.0f),
_desiredPositionalTarget(0.0f),
_linearTimeScale(FLT_MAX),
_positionalTargetSet(true),
_rotationalTarget(glm::quat()),
_desiredRotationalTarget(glm::quat()),
_positionalTargetSet(false),
_rotationalTarget(),
_desiredRotationalTarget(),
_angularTimeScale(FLT_MAX),
_rotationalTargetSet(true) {
_rotationalTargetSet(true),
_linearVelocityTarget(0.0f)
{
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTractor::ObjectActionTractor";
#endif
@ -77,7 +79,6 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
glm::quat rotation;
glm::vec3 position;
glm::vec3 linearVelocity;
glm::vec3 angularVelocity;
bool linearValid = false;
@ -117,7 +118,6 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
linearValid = true;
linearTractorCount++;
position += positionForAction;
linearVelocity += linearVelocityForAction;
}
}
}
@ -126,9 +126,18 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
withWriteLock([&]{
if (linearValid && linearTractorCount > 0) {
position /= linearTractorCount;
linearVelocity /= linearTractorCount;
if (_positionalTargetSet) {
_lastPositionTarget = _positionalTarget;
} else {
_lastPositionTarget = position;
}
_positionalTarget = position;
_linearVelocityTarget = linearVelocity;
if (deltaTimeStep > EPSILON) {
// blend the new velocity with the old (low-pass filter)
glm::vec3 newVelocity = (1.0f / deltaTimeStep) * (position - _lastPositionTarget);
const float blend = 0.25f;
_linearVelocityTarget = (1.0f - blend) * _linearVelocityTarget + blend * newVelocity;
}
_positionalTargetSet = true;
_active = true;
}
@ -169,19 +178,19 @@ void ObjectActionTractor::updateActionWorker(btScalar deltaTimeStep) {
}
if (_linearTimeScale < MAX_TRACTOR_TIMESCALE) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
btVector3 offsetVelocity(0.0f, 0.0f, 0.0f);
btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
float offsetLength = offset.length();
if (offsetLength > FLT_EPSILON) {
float speed = glm::min(offsetLength / _linearTimeScale, TRACTOR_MAX_SPEED);
targetVelocity = (-speed / offsetLength) * offset;
offsetVelocity = (-speed / offsetLength) * offset;
if (speed > rigidBody->getLinearSleepingThreshold()) {
forceBodyNonStatic();
rigidBody->activate();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setLinearVelocity(targetVelocity);
rigidBody->setLinearVelocity(glmToBullet(_linearVelocityTarget) + offsetVelocity);
}
if (_angularTimeScale < MAX_TRACTOR_TIMESCALE) {

View file

@ -36,6 +36,7 @@ protected:
glm::vec3 _positionalTarget;
glm::vec3 _desiredPositionalTarget;
glm::vec3 _lastPositionTarget;
float _linearTimeScale;
bool _positionalTargetSet;