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Merge pull request #10696 from AndrewMeadows/avoid-ownership-bid-race
ignore remote update younger than recent ownership bid
This commit is contained in:
commit
428dc81083
3 changed files with 43 additions and 25 deletions
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@ -386,7 +386,13 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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return 0;
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}
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qint64 clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
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int64_t clockSkew = 0;
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uint64_t maxPingRoundTrip = 33333; // two frames periods at 60 fps
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if (args.sourceNode) {
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clockSkew = args.sourceNode->getClockSkewUsec();
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const float MSECS_PER_USEC = 1000;
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maxPingRoundTrip += args.sourceNode->getPingMs() * MSECS_PER_USEC;
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}
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BufferParser parser(data, bytesLeftToRead);
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@ -653,7 +659,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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const QUuid& myNodeID = nodeList->getSessionUUID();
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bool weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
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// pack SimulationOwner and terse update properties near each other
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// NOTE: the server is authoritative for changes to simOwnerID so we always unpack ownership data
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// even when we would otherwise ignore the rest of the packet.
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@ -678,7 +683,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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if (newSimOwner.getID().isNull() && !_simulationOwner.pendingRelease(lastEditedFromBufferAdjusted)) {
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// entity-server is trying to clear our ownership (probably at our own request)
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// but we actually want to own it, therefore we ignore this clear event
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// and pretend that we own it (we assume we'll recover it soon)
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// and pretend that we own it (e.g. we assume we'll receive ownership soon)
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// However, for now, when the server uses a newer time than what we sent, listen to what we're told.
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if (overwriteLocalData) {
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@ -690,16 +695,19 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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// recompute weOwnSimulation for later
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weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
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}
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} else if (newSimOwner.getID().isNull() && _simulationOwner.pendingTake(lastEditedFromBufferAdjusted)) {
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// entity-server is trying to clear someone else's ownership
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// but we want to own it, therefore we ignore this clear event
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// and pretend that we own it (we assume we'll get it soon)
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} else if (_simulationOwner.pendingTake(now - maxPingRoundTrip)) {
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// we sent a bid before this packet could have been sent from the server
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// so we ignore it and pretend we own the object's simulation
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weOwnSimulation = true;
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if (!_simulationOwner.isNull()) {
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// someone else really did own it
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markDirtyFlags(Simulation::DIRTY_SIMULATOR_ID);
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somethingChanged = true;
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_simulationOwner.clearCurrentOwner();
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if (newSimOwner.getID().isNull()) {
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// entity-server is trying to clear someone else's ownership
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// but we want to own it, therefore we ignore this clear event
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if (!_simulationOwner.isNull()) {
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// someone else really did own it
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markDirtyFlags(Simulation::DIRTY_SIMULATOR_ID);
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somethingChanged = true;
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_simulationOwner.clearCurrentOwner();
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}
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}
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} else if (newSimOwner.matchesValidID(myNodeID) && !_hasBidOnSimulation) {
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// entity-server tells us that we have simulation ownership while we never requested this for this EntityItem,
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@ -23,14 +23,16 @@ const uint16_t ObjectActionTractor::tractorVersion = 1;
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ObjectActionTractor::ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectAction(DYNAMIC_TYPE_TRACTOR, id, ownerEntity),
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_positionalTarget(glm::vec3(0.0f)),
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_desiredPositionalTarget(glm::vec3(0.0f)),
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_positionalTarget(0.0f),
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_desiredPositionalTarget(0.0f),
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_linearTimeScale(FLT_MAX),
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_positionalTargetSet(true),
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_rotationalTarget(glm::quat()),
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_desiredRotationalTarget(glm::quat()),
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_positionalTargetSet(false),
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_rotationalTarget(),
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_desiredRotationalTarget(),
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true) {
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_rotationalTargetSet(true),
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_linearVelocityTarget(0.0f)
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{
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#if WANT_DEBUG
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qCDebug(physics) << "ObjectActionTractor::ObjectActionTractor";
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#endif
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@ -77,7 +79,6 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 linearVelocity;
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glm::vec3 angularVelocity;
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bool linearValid = false;
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@ -117,7 +118,6 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
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linearValid = true;
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linearTractorCount++;
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position += positionForAction;
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linearVelocity += linearVelocityForAction;
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}
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}
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}
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@ -126,9 +126,18 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
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withWriteLock([&]{
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if (linearValid && linearTractorCount > 0) {
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position /= linearTractorCount;
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linearVelocity /= linearTractorCount;
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if (_positionalTargetSet) {
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_lastPositionTarget = _positionalTarget;
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} else {
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_lastPositionTarget = position;
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}
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_positionalTarget = position;
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_linearVelocityTarget = linearVelocity;
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if (deltaTimeStep > EPSILON) {
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// blend the new velocity with the old (low-pass filter)
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glm::vec3 newVelocity = (1.0f / deltaTimeStep) * (position - _lastPositionTarget);
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const float blend = 0.25f;
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_linearVelocityTarget = (1.0f - blend) * _linearVelocityTarget + blend * newVelocity;
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}
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_positionalTargetSet = true;
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_active = true;
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}
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@ -169,19 +178,19 @@ void ObjectActionTractor::updateActionWorker(btScalar deltaTimeStep) {
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}
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if (_linearTimeScale < MAX_TRACTOR_TIMESCALE) {
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btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
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btVector3 offsetVelocity(0.0f, 0.0f, 0.0f);
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btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
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float offsetLength = offset.length();
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if (offsetLength > FLT_EPSILON) {
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float speed = glm::min(offsetLength / _linearTimeScale, TRACTOR_MAX_SPEED);
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targetVelocity = (-speed / offsetLength) * offset;
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offsetVelocity = (-speed / offsetLength) * offset;
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if (speed > rigidBody->getLinearSleepingThreshold()) {
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forceBodyNonStatic();
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rigidBody->activate();
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}
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}
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setLinearVelocity(targetVelocity);
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rigidBody->setLinearVelocity(glmToBullet(_linearVelocityTarget) + offsetVelocity);
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}
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if (_angularTimeScale < MAX_TRACTOR_TIMESCALE) {
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@ -36,6 +36,7 @@ protected:
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glm::vec3 _positionalTarget;
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glm::vec3 _desiredPositionalTarget;
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glm::vec3 _lastPositionTarget;
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float _linearTimeScale;
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bool _positionalTargetSet;
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