Style fixes.

This commit is contained in:
Andrzej Kapolka 2013-07-19 15:56:04 -07:00
parent f70b4dcab2
commit 353f16b2d0
2 changed files with 8 additions and 6 deletions

View file

@ -1091,15 +1091,15 @@ static Avatar* processAvatarMessageHeader(unsigned char*& packetData, size_t& da
// make sure the node exists
Node* node = NodeList::getInstance()->nodeWithID(nodeID);
if (!node || !node->getLinkedData()) {
return 0;
return NULL;
}
Avatar* avatar = static_cast<Avatar*>(node->getLinkedData());
return avatar->isInitialized() ? avatar : 0;
return avatar->isInitialized() ? avatar : NULL;
}
void Application::processAvatarVoxelURLMessage(unsigned char* packetData, size_t dataBytes) {
Avatar* avatar = processAvatarMessageHeader(packetData, dataBytes);
if (avatar == 0) {
if (!avatar) {
return;
}
QUrl url = QUrl::fromEncoded(QByteArray((char*)packetData, dataBytes));
@ -1110,7 +1110,7 @@ void Application::processAvatarVoxelURLMessage(unsigned char* packetData, size_t
void Application::processAvatarFaceVideoMessage(unsigned char* packetData, size_t dataBytes) {
Avatar* avatar = processAvatarMessageHeader(packetData, dataBytes);
if (avatar == 0) {
if (!avatar) {
return;
}
avatar->getHead().getFace().processVideoMessage(packetData, dataBytes);

View file

@ -134,7 +134,8 @@ void Webcam::renderPreview(int screenWidth, int screenHeight) {
glVertex2f(left + facePoints[3].x * xScale, top + facePoints[3].y * yScale);
glEnd();
char fps[30];
const int MAX_FPS_CHARACTERS = 30;
char fps[MAX_FPS_CHARACTERS];
sprintf(fps, "FPS: %d", (int)(roundf(_frameCount * 1000000.0f / (usecTimestampNow() - _startTimestamp))));
drawtext(left, top + PREVIEW_HEIGHT + 20, 0.10, 0, 1, 0, fps);
}
@ -484,7 +485,8 @@ void FrameGrabber::grabFrame() {
// convert from 11 to 8 bits, centered about the mean face depth (if possible)
if (_searchWindow.area() > 0) {
const double DEPTH_OFFSET_SMOOTHING = 0.95;
double meanOffset = 128.0 - mean(depth(_searchWindow))[0];
const double EIGHT_BIT_MIDPOINT = 128.0;
double meanOffset = EIGHT_BIT_MIDPOINT - mean(depth(_searchWindow))[0];
_depthOffset = (_depthOffset == 0.0) ? meanOffset : glm::mix(meanOffset, _depthOffset, DEPTH_OFFSET_SMOOTHING);
}
depth.convertTo(_grayDepthFrame, CV_8UC1, 1.0, _depthOffset);