mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into pointy
This commit is contained in:
commit
f70b4dcab2
8 changed files with 104 additions and 33 deletions
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@ -199,6 +199,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_mousePressed(false),
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_mouseVoxelScale(1.0f / 1024.0f),
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_justEditedVoxel(false),
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_isLookingAtOtherAvatar(false),
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_paintOn(false),
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_dominantColor(0),
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_perfStatsOn(false),
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@ -235,6 +236,31 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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NodeList::getInstance()->getNodeSocket()->setBlocking(false);
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}
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// setup QSettings
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#ifdef Q_WS_MAC
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QString resourcesPath = QCoreApplication::applicationDirPath() + "/../Resources";
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#else
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QString resourcesPath = QCoreApplication::applicationDirPath() + "/resources";
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#endif
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// read the ApplicationInfo.ini file for Name/Version/Domain information
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QSettings applicationInfo(resourcesPath + "/info/ApplicationInfo.ini", QSettings::IniFormat);
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// set the associated application properties
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applicationInfo.beginGroup("INFO");
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setApplicationName(applicationInfo.value("name").toString());
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setApplicationVersion(applicationInfo.value("version").toString());
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setOrganizationName(applicationInfo.value("organizationName").toString());
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setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
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_settings = new QSettings(this);
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// check if there is a saved domain server hostname
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// this must be done now instead of with the other setting checks to allow manual override with
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// --domain or --local options
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NodeList::getInstance()->loadData(_settings);
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const char* domainIP = getCmdOption(argc, constArgv, "--domain");
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if (domainIP) {
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NodeList::getInstance()->setDomainIP(domainIP);
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@ -268,23 +294,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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_window->setCentralWidget(_glWidget);
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#ifdef Q_WS_MAC
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QString resourcesPath = QCoreApplication::applicationDirPath() + "/../Resources";
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#else
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QString resourcesPath = QCoreApplication::applicationDirPath() + "/resources";
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#endif
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// read the ApplicationInfo.ini file for Name/Version/Domain information
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QSettings applicationInfo(resourcesPath + "/info/ApplicationInfo.ini", QSettings::IniFormat);
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// set the associated application properties
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applicationInfo.beginGroup("INFO");
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setApplicationName(applicationInfo.value("name").toString());
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setApplicationVersion(applicationInfo.value("version").toString());
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setOrganizationName(applicationInfo.value("organizationName").toString());
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setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
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#if defined(Q_WS_MAC) && defined(QT_NO_DEBUG)
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// if this is a release OS X build use fervor to check for an update
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FvUpdater::sharedUpdater()->SetFeedURL("https://s3-us-west-1.amazonaws.com/highfidelity/appcast.xml");
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@ -1186,11 +1195,18 @@ void Application::editPreferences() {
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return;
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}
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char newHostname[MAX_HOSTNAME_BYTES] = {};
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memcpy(newHostname, domainServerHostname->text().toAscii().data(), domainServerHostname->text().size());
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QByteArray newHostname;
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if (domainServerHostname->text().size() > 0) {
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// the user input a new hostname, use that
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newHostname = domainServerHostname->text().toAscii();
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} else {
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// the user left the field blank, use the default hostname
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newHostname = QByteArray(DEFAULT_DOMAIN_HOSTNAME);
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}
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// check if the domain server hostname is new
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if (memcmp(NodeList::getInstance()->getDomainHostname(), newHostname, strlen(newHostname)) != 0) {
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if (memcmp(NodeList::getInstance()->getDomainHostname(), newHostname.constData(), newHostname.size()) != 0) {
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NodeList::getInstance()->clear();
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@ -1200,7 +1216,8 @@ void Application::editPreferences() {
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// reset the environment to default
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_environment.resetToDefault();
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NodeList::getInstance()->setDomainHostname(newHostname);
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// set the new hostname
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NodeList::getInstance()->setDomainHostname(newHostname.constData());
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}
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QUrl url(avatarURL->text());
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@ -1713,6 +1730,8 @@ void Application::initMenu() {
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_renderFrameTimerOn->setChecked(false);
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(_renderLookatOn = renderMenu->addAction("Lookat Vectors"))->setCheckable(true);
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_renderLookatOn->setChecked(false);
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(_renderLookatIndicatorOn = renderMenu->addAction("Lookat Indicator"))->setCheckable(true);
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_renderLookatIndicatorOn->setChecked(true);
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(_manualFirstPerson = renderMenu->addAction(
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"First Person", this, SLOT(setRenderFirstPerson(bool)), Qt::Key_P))->setCheckable(true);
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(_manualThirdPerson = renderMenu->addAction(
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@ -1825,7 +1844,6 @@ void Application::initMenu() {
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settingsMenu->addAction("Export settings", this, SLOT(exportSettings()));
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_networkAccessManager = new QNetworkAccessManager(this);
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_settings = new QSettings(this);
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}
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void Application::updateFrustumRenderModeAction() {
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@ -1924,6 +1942,7 @@ bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& m
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glm::vec3 headPosition = avatar->getHead().getPosition();
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if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS)) {
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eyePosition = avatar->getHead().getEyeLevelPosition();
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_lookatOtherPosition = headPosition;
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return true;
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}
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}
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@ -1931,6 +1950,15 @@ bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& m
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return false;
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}
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void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera) {
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const float DISTANCE_FROM_HEAD_SPHERE = 0.1f;
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const float YELLOW[] = { 1.0f, 1.0f, 0.0f };
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glm::vec3 haloOrigin(pointOfInterest.x, pointOfInterest.y + DISTANCE_FROM_HEAD_SPHERE, pointOfInterest.z);
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glColor3f(YELLOW[0], YELLOW[1], YELLOW[2]);
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renderCircle(haloOrigin, 0.1f, glm::vec3(0.0f, 1.0f, 0.0f), 30);
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}
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void Application::update(float deltaTime) {
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// Use Transmitter Hand to move hand if connected, else use mouse
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if (_myTransmitter.isConnected()) {
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@ -1958,7 +1986,7 @@ void Application::update(float deltaTime) {
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// Set where I am looking based on my mouse ray (so that other people can see)
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glm::vec3 eyePosition;
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if (isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePosition)) {
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if (_isLookingAtOtherAvatar = isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePosition)) {
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// If the mouse is over another avatar's head...
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glm::vec3 myLookAtFromMouse(eyePosition);
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_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
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@ -1975,7 +2003,7 @@ void Application::update(float deltaTime) {
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glm::vec3 front = orientation * IDENTITY_FRONT;
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glm::vec3 up = orientation * IDENTITY_UP;
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glm::vec3 towardVoxel = getMouseVoxelWorldCoordinates(_mouseVoxelDragging)
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- _myAvatar.getCameraPosition();
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- _myAvatar.getCameraPosition(); // is this an error? getCameraPosition dne
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towardVoxel = front * glm::length(towardVoxel);
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glm::vec3 lateralToVoxel = glm::cross(up, glm::normalize(towardVoxel)) * glm::length(towardVoxel);
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_voxelThrust = glm::vec3(0, 0, 0);
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@ -2222,7 +2250,7 @@ void Application::updateAvatar(float deltaTime) {
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_viewFrustum.computePickRay(MIDPOINT_OF_SCREEN, MIDPOINT_OF_SCREEN, screenCenterRayOrigin, screenCenterRayDirection);
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glm::vec3 eyePosition;
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if (isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {
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if (_isLookingAtOtherAvatar = isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {
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glm::vec3 myLookAtFromMouse(eyePosition);
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_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
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}
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@ -2250,7 +2278,7 @@ void Application::updateAvatar(float deltaTime) {
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// actually need to calculate the view frustum planes to send these details
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// to the server.
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loadViewFrustum(_myCamera, _viewFrustum);
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_myAvatar.setCameraPosition(_viewFrustum.getPosition());
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_myAvatar.setCameraPosition(_viewFrustum.getPosition()); // setCameraPosition() dne
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_myAvatar.setCameraOrientation(_viewFrustum.getOrientation());
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_myAvatar.setCameraFov(_viewFrustum.getFieldOfView());
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_myAvatar.setCameraAspectRatio(_viewFrustum.getAspectRatio());
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@ -2621,6 +2649,10 @@ void Application::displaySide(Camera& whichCamera) {
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}
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_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
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_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
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if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
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renderLookatIndicator(_lookatOtherPosition, whichCamera);
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}
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}
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if (TESTING_PARTICLE_SYSTEM) {
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@ -3498,7 +3530,7 @@ void Application::saveSettings(QSettings* settings) {
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if (!settings) {
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settings = getSettings();
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}
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settings->setValue("headCameraPitchYawScale", _headCameraPitchYawScale);
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settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
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settings->setValue("horizontalFieldOfView", _horizontalFieldOfView);
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@ -3513,6 +3545,9 @@ void Application::saveSettings(QSettings* settings) {
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scanMenuBar(&Application::saveAction, settings);
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getAvatar()->saveData(settings);
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_swatch.saveData(settings);
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// ask the NodeList to save its data
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NodeList::getInstance()->saveData(settings);
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}
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void Application::importSettings() {
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@ -200,6 +200,7 @@ private:
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void update(float deltaTime);
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bool isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection, glm::vec3& eyePosition);
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void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
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void updateAvatar(float deltaTime);
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void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
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@ -255,6 +256,7 @@ private:
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QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
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QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats
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QAction* _renderLookatOn; // Whether to show lookat vectors from avatar eyes if looking at something
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QAction* _renderLookatIndicatorOn;
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QAction* _manualFirstPerson; // Whether to force first-person mode
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QAction* _manualThirdPerson; // Whether to force third-person mode
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QAction* _logOn; // Whether to show on-screen log
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@ -368,6 +370,9 @@ private:
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float _mouseVoxelScale; // the scale for adding/removing voxels
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glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
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bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
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bool _isLookingAtOtherAvatar;
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glm::vec3 _lookatOtherPosition;
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bool _paintOn; // Whether to paint voxels as you fly around
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unsigned char _dominantColor; // The dominant color of the voxel we're painting
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@ -541,8 +541,6 @@ void runTimingTests() {
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gettimeofday(&endTime, NULL);
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elapsedMsecs = diffclock(&startTime, &endTime);
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qDebug("vec3 assign and dot() usecs: %f\n", 1000.0f * elapsedMsecs / (float) numTests);
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}
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float loadSetting(QSettings* settings, const char* name, float defaultValue) {
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@ -71,7 +71,6 @@ void renderCircle(glm::vec3 position, float radius, glm::vec3 surfaceNormal, int
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void runTimingTests();
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float loadSetting(QSettings* settings, const char* name, float defaultValue);
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bool rayIntersectsSphere(glm::vec3& rayStarting, glm::vec3& rayNormalizedDirection, glm::vec3& sphereCenter, double sphereRadius);
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@ -272,7 +272,7 @@ void Head::calculateGeometry() {
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+ up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET
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+ front * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_FRONT_OFFSET;
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_eyeLevelPosition = _position + up * _scale * EYE_UP_OFFSET;
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_eyeLevelPosition = _position + up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET;
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//calculate the eyebrow positions
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_leftEyeBrowPosition = _leftEyePosition;
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@ -499,6 +499,37 @@ void NodeList::startSilentNodeRemovalThread() {
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void NodeList::stopSilentNodeRemovalThread() {
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silentNodeThreadStopFlag = true;
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pthread_join(removeSilentNodesThread, NULL);
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}
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const QString QSETTINGS_GROUP_NAME = "NodeList";
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const QString DOMAIN_SERVER_SETTING_KEY = "domainServerHostname";
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void NodeList::loadData(QSettings *settings) {
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settings->beginGroup(DOMAIN_SERVER_SETTING_KEY);
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QString domainServerHostname = settings->value(DOMAIN_SERVER_SETTING_KEY).toString();
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if (domainServerHostname.size() > 0) {
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memset(_domainHostname, 0, MAX_HOSTNAME_BYTES);
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memcpy(_domainHostname, domainServerHostname.toAscii().constData(), domainServerHostname.size());
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}
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settings->endGroup();
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}
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void NodeList::saveData(QSettings* settings) {
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settings->beginGroup(DOMAIN_SERVER_SETTING_KEY);
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if (memcmp(_domainHostname, DEFAULT_DOMAIN_HOSTNAME, strlen(DEFAULT_DOMAIN_HOSTNAME)) != 0) {
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// the user is using a different hostname, store it
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settings->setValue(DOMAIN_SERVER_SETTING_KEY, QVariant(_domainHostname));
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} else {
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// the user has switched back to default, remove the current setting
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settings->remove(DOMAIN_SERVER_SETTING_KEY);
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}
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settings->endGroup();
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}
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NodeList::iterator NodeList::begin() const {
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@ -14,6 +14,8 @@
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#include <iterator>
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#include <unistd.h>
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#include <QSettings>
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#include "Node.h"
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#include "UDPSocket.h"
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@ -99,6 +101,9 @@ public:
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void startSilentNodeRemovalThread();
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void stopSilentNodeRemovalThread();
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void loadData(QSettings* settings);
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void saveData(QSettings* settings);
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friend class NodeListIterator;
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private:
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static NodeList* _sharedInstance;
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@ -364,8 +364,6 @@ bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
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return result;
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}
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void ViewFrustum::computePickRay(float x, float y, glm::vec3& origin, glm::vec3& direction) const {
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origin = _nearTopLeft + x*(_nearTopRight - _nearTopLeft) + y*(_nearBottomLeft - _nearTopLeft);
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direction = glm::normalize(origin - _position);
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