Merge branch 'master' of https://github.com/worklist/hifi into pointy

This commit is contained in:
Andrzej Kapolka 2013-07-19 15:49:07 -07:00
commit f70b4dcab2
8 changed files with 104 additions and 33 deletions

View file

@ -199,6 +199,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_mousePressed(false),
_mouseVoxelScale(1.0f / 1024.0f),
_justEditedVoxel(false),
_isLookingAtOtherAvatar(false),
_paintOn(false),
_dominantColor(0),
_perfStatsOn(false),
@ -235,6 +236,31 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
NodeList::getInstance()->getNodeSocket()->setBlocking(false);
}
// setup QSettings
#ifdef Q_WS_MAC
QString resourcesPath = QCoreApplication::applicationDirPath() + "/../Resources";
#else
QString resourcesPath = QCoreApplication::applicationDirPath() + "/resources";
#endif
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(resourcesPath + "/info/ApplicationInfo.ini", QSettings::IniFormat);
// set the associated application properties
applicationInfo.beginGroup("INFO");
setApplicationName(applicationInfo.value("name").toString());
setApplicationVersion(applicationInfo.value("version").toString());
setOrganizationName(applicationInfo.value("organizationName").toString());
setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
_settings = new QSettings(this);
// check if there is a saved domain server hostname
// this must be done now instead of with the other setting checks to allow manual override with
// --domain or --local options
NodeList::getInstance()->loadData(_settings);
const char* domainIP = getCmdOption(argc, constArgv, "--domain");
if (domainIP) {
NodeList::getInstance()->setDomainIP(domainIP);
@ -268,23 +294,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_window->setCentralWidget(_glWidget);
#ifdef Q_WS_MAC
QString resourcesPath = QCoreApplication::applicationDirPath() + "/../Resources";
#else
QString resourcesPath = QCoreApplication::applicationDirPath() + "/resources";
#endif
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(resourcesPath + "/info/ApplicationInfo.ini", QSettings::IniFormat);
// set the associated application properties
applicationInfo.beginGroup("INFO");
setApplicationName(applicationInfo.value("name").toString());
setApplicationVersion(applicationInfo.value("version").toString());
setOrganizationName(applicationInfo.value("organizationName").toString());
setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
#if defined(Q_WS_MAC) && defined(QT_NO_DEBUG)
// if this is a release OS X build use fervor to check for an update
FvUpdater::sharedUpdater()->SetFeedURL("https://s3-us-west-1.amazonaws.com/highfidelity/appcast.xml");
@ -1186,11 +1195,18 @@ void Application::editPreferences() {
return;
}
char newHostname[MAX_HOSTNAME_BYTES] = {};
memcpy(newHostname, domainServerHostname->text().toAscii().data(), domainServerHostname->text().size());
QByteArray newHostname;
if (domainServerHostname->text().size() > 0) {
// the user input a new hostname, use that
newHostname = domainServerHostname->text().toAscii();
} else {
// the user left the field blank, use the default hostname
newHostname = QByteArray(DEFAULT_DOMAIN_HOSTNAME);
}
// check if the domain server hostname is new
if (memcmp(NodeList::getInstance()->getDomainHostname(), newHostname, strlen(newHostname)) != 0) {
if (memcmp(NodeList::getInstance()->getDomainHostname(), newHostname.constData(), newHostname.size()) != 0) {
NodeList::getInstance()->clear();
@ -1200,7 +1216,8 @@ void Application::editPreferences() {
// reset the environment to default
_environment.resetToDefault();
NodeList::getInstance()->setDomainHostname(newHostname);
// set the new hostname
NodeList::getInstance()->setDomainHostname(newHostname.constData());
}
QUrl url(avatarURL->text());
@ -1713,6 +1730,8 @@ void Application::initMenu() {
_renderFrameTimerOn->setChecked(false);
(_renderLookatOn = renderMenu->addAction("Lookat Vectors"))->setCheckable(true);
_renderLookatOn->setChecked(false);
(_renderLookatIndicatorOn = renderMenu->addAction("Lookat Indicator"))->setCheckable(true);
_renderLookatIndicatorOn->setChecked(true);
(_manualFirstPerson = renderMenu->addAction(
"First Person", this, SLOT(setRenderFirstPerson(bool)), Qt::Key_P))->setCheckable(true);
(_manualThirdPerson = renderMenu->addAction(
@ -1825,7 +1844,6 @@ void Application::initMenu() {
settingsMenu->addAction("Export settings", this, SLOT(exportSettings()));
_networkAccessManager = new QNetworkAccessManager(this);
_settings = new QSettings(this);
}
void Application::updateFrustumRenderModeAction() {
@ -1924,6 +1942,7 @@ bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& m
glm::vec3 headPosition = avatar->getHead().getPosition();
if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS)) {
eyePosition = avatar->getHead().getEyeLevelPosition();
_lookatOtherPosition = headPosition;
return true;
}
}
@ -1931,6 +1950,15 @@ bool Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& m
return false;
}
void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera) {
const float DISTANCE_FROM_HEAD_SPHERE = 0.1f;
const float YELLOW[] = { 1.0f, 1.0f, 0.0f };
glm::vec3 haloOrigin(pointOfInterest.x, pointOfInterest.y + DISTANCE_FROM_HEAD_SPHERE, pointOfInterest.z);
glColor3f(YELLOW[0], YELLOW[1], YELLOW[2]);
renderCircle(haloOrigin, 0.1f, glm::vec3(0.0f, 1.0f, 0.0f), 30);
}
void Application::update(float deltaTime) {
// Use Transmitter Hand to move hand if connected, else use mouse
if (_myTransmitter.isConnected()) {
@ -1958,7 +1986,7 @@ void Application::update(float deltaTime) {
// Set where I am looking based on my mouse ray (so that other people can see)
glm::vec3 eyePosition;
if (isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePosition)) {
if (_isLookingAtOtherAvatar = isLookingAtOtherAvatar(mouseRayOrigin, mouseRayDirection, eyePosition)) {
// If the mouse is over another avatar's head...
glm::vec3 myLookAtFromMouse(eyePosition);
_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
@ -1975,7 +2003,7 @@ void Application::update(float deltaTime) {
glm::vec3 front = orientation * IDENTITY_FRONT;
glm::vec3 up = orientation * IDENTITY_UP;
glm::vec3 towardVoxel = getMouseVoxelWorldCoordinates(_mouseVoxelDragging)
- _myAvatar.getCameraPosition();
- _myAvatar.getCameraPosition(); // is this an error? getCameraPosition dne
towardVoxel = front * glm::length(towardVoxel);
glm::vec3 lateralToVoxel = glm::cross(up, glm::normalize(towardVoxel)) * glm::length(towardVoxel);
_voxelThrust = glm::vec3(0, 0, 0);
@ -2222,7 +2250,7 @@ void Application::updateAvatar(float deltaTime) {
_viewFrustum.computePickRay(MIDPOINT_OF_SCREEN, MIDPOINT_OF_SCREEN, screenCenterRayOrigin, screenCenterRayDirection);
glm::vec3 eyePosition;
if (isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {
if (_isLookingAtOtherAvatar = isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {
glm::vec3 myLookAtFromMouse(eyePosition);
_myAvatar.getHead().setLookAtPosition(myLookAtFromMouse);
}
@ -2250,7 +2278,7 @@ void Application::updateAvatar(float deltaTime) {
// actually need to calculate the view frustum planes to send these details
// to the server.
loadViewFrustum(_myCamera, _viewFrustum);
_myAvatar.setCameraPosition(_viewFrustum.getPosition());
_myAvatar.setCameraPosition(_viewFrustum.getPosition()); // setCameraPosition() dne
_myAvatar.setCameraOrientation(_viewFrustum.getOrientation());
_myAvatar.setCameraFov(_viewFrustum.getFieldOfView());
_myAvatar.setCameraAspectRatio(_viewFrustum.getAspectRatio());
@ -2621,6 +2649,10 @@ void Application::displaySide(Camera& whichCamera) {
}
_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
if (_renderLookatIndicatorOn->isChecked() && _isLookingAtOtherAvatar) {
renderLookatIndicator(_lookatOtherPosition, whichCamera);
}
}
if (TESTING_PARTICLE_SYSTEM) {
@ -3498,7 +3530,7 @@ void Application::saveSettings(QSettings* settings) {
if (!settings) {
settings = getSettings();
}
settings->setValue("headCameraPitchYawScale", _headCameraPitchYawScale);
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
settings->setValue("horizontalFieldOfView", _horizontalFieldOfView);
@ -3513,6 +3545,9 @@ void Application::saveSettings(QSettings* settings) {
scanMenuBar(&Application::saveAction, settings);
getAvatar()->saveData(settings);
_swatch.saveData(settings);
// ask the NodeList to save its data
NodeList::getInstance()->saveData(settings);
}
void Application::importSettings() {

View file

@ -200,6 +200,7 @@ private:
void update(float deltaTime);
bool isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection, glm::vec3& eyePosition);
void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
void updateAvatar(float deltaTime);
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
@ -255,6 +256,7 @@ private:
QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats
QAction* _renderLookatOn; // Whether to show lookat vectors from avatar eyes if looking at something
QAction* _renderLookatIndicatorOn;
QAction* _manualFirstPerson; // Whether to force first-person mode
QAction* _manualThirdPerson; // Whether to force third-person mode
QAction* _logOn; // Whether to show on-screen log
@ -368,6 +370,9 @@ private:
float _mouseVoxelScale; // the scale for adding/removing voxels
glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
bool _isLookingAtOtherAvatar;
glm::vec3 _lookatOtherPosition;
bool _paintOn; // Whether to paint voxels as you fly around
unsigned char _dominantColor; // The dominant color of the voxel we're painting

View file

@ -541,8 +541,6 @@ void runTimingTests() {
gettimeofday(&endTime, NULL);
elapsedMsecs = diffclock(&startTime, &endTime);
qDebug("vec3 assign and dot() usecs: %f\n", 1000.0f * elapsedMsecs / (float) numTests);
}
float loadSetting(QSettings* settings, const char* name, float defaultValue) {

View file

@ -71,7 +71,6 @@ void renderCircle(glm::vec3 position, float radius, glm::vec3 surfaceNormal, int
void runTimingTests();
float loadSetting(QSettings* settings, const char* name, float defaultValue);
bool rayIntersectsSphere(glm::vec3& rayStarting, glm::vec3& rayNormalizedDirection, glm::vec3& sphereCenter, double sphereRadius);

View file

@ -272,7 +272,7 @@ void Head::calculateGeometry() {
+ up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET
+ front * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_FRONT_OFFSET;
_eyeLevelPosition = _position + up * _scale * EYE_UP_OFFSET;
_eyeLevelPosition = _position + up * _scale * BODY_BALL_RADIUS_HEAD_BASE * EYE_UP_OFFSET;
//calculate the eyebrow positions
_leftEyeBrowPosition = _leftEyePosition;

View file

@ -499,6 +499,37 @@ void NodeList::startSilentNodeRemovalThread() {
void NodeList::stopSilentNodeRemovalThread() {
silentNodeThreadStopFlag = true;
pthread_join(removeSilentNodesThread, NULL);
}
const QString QSETTINGS_GROUP_NAME = "NodeList";
const QString DOMAIN_SERVER_SETTING_KEY = "domainServerHostname";
void NodeList::loadData(QSettings *settings) {
settings->beginGroup(DOMAIN_SERVER_SETTING_KEY);
QString domainServerHostname = settings->value(DOMAIN_SERVER_SETTING_KEY).toString();
if (domainServerHostname.size() > 0) {
memset(_domainHostname, 0, MAX_HOSTNAME_BYTES);
memcpy(_domainHostname, domainServerHostname.toAscii().constData(), domainServerHostname.size());
}
settings->endGroup();
}
void NodeList::saveData(QSettings* settings) {
settings->beginGroup(DOMAIN_SERVER_SETTING_KEY);
if (memcmp(_domainHostname, DEFAULT_DOMAIN_HOSTNAME, strlen(DEFAULT_DOMAIN_HOSTNAME)) != 0) {
// the user is using a different hostname, store it
settings->setValue(DOMAIN_SERVER_SETTING_KEY, QVariant(_domainHostname));
} else {
// the user has switched back to default, remove the current setting
settings->remove(DOMAIN_SERVER_SETTING_KEY);
}
settings->endGroup();
}
NodeList::iterator NodeList::begin() const {

View file

@ -14,6 +14,8 @@
#include <iterator>
#include <unistd.h>
#include <QSettings>
#include "Node.h"
#include "UDPSocket.h"
@ -99,6 +101,9 @@ public:
void startSilentNodeRemovalThread();
void stopSilentNodeRemovalThread();
void loadData(QSettings* settings);
void saveData(QSettings* settings);
friend class NodeListIterator;
private:
static NodeList* _sharedInstance;

View file

@ -364,8 +364,6 @@ bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
return result;
}
void ViewFrustum::computePickRay(float x, float y, glm::vec3& origin, glm::vec3& direction) const {
origin = _nearTopLeft + x*(_nearTopRight - _nearTopLeft) + y*(_nearBottomLeft - _nearTopLeft);
direction = glm::normalize(origin - _position);