Increase audio input buffering on Windows 7

This commit is contained in:
Ken Cooke 2016-10-03 17:46:09 -07:00 committed by Chris Collins
parent b77636b5bf
commit 32bac92530

View file

@ -1364,7 +1364,7 @@ int AudioClient::setOutputBufferSize(int numFrames, bool persist) {
// proportional to the accelerator ratio.
#ifdef Q_OS_WIN
const float AudioClient::CALLBACK_ACCELERATOR_RATIO = 1.0f;
const float AudioClient::CALLBACK_ACCELERATOR_RATIO = IsWindows8OrGreater() ? 1.0f : 0.25f;
#endif
#ifdef Q_OS_MAC