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Increase audio input buffering on Windows 7
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@ -1364,7 +1364,7 @@ int AudioClient::setOutputBufferSize(int numFrames, bool persist) {
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// proportional to the accelerator ratio.
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#ifdef Q_OS_WIN
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const float AudioClient::CALLBACK_ACCELERATOR_RATIO = 1.0f;
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const float AudioClient::CALLBACK_ACCELERATOR_RATIO = IsWindows8OrGreater() ? 1.0f : 0.25f;
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#endif
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#ifdef Q_OS_MAC
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