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Rename getRowHeight
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26dd067982
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30ae78e3b6
3 changed files with 5 additions and 5 deletions
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@ -47,7 +47,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
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glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
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glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
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DependencyManager::get<DeferredLightingEffect>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
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DependencyManager::get<DeferredLightingEffect>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
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float scale = _lineHeight / _textRenderer->getRowHeight();
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float scale = _lineHeight / _textRenderer->getFontSize();
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transformToTopLeft.setScale(scale); // Scale to have the correct line height
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transformToTopLeft.setScale(scale); // Scale to have the correct line height
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batch.setModelTransform(transformToTopLeft);
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batch.setModelTransform(transformToTopLeft);
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@ -113,7 +113,7 @@ public:
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void read(QIODevice& path);
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void read(QIODevice& path);
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glm::vec2 computeExtent(const QString& str) const;
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glm::vec2 computeExtent(const QString& str) const;
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float getRowHeight() const { return _fontSize; }
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float getFontSize() const { return _fontSize; }
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// Render string to batch
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// Render string to batch
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void drawString(gpu::Batch& batch, float x, float y, const QString& str,
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void drawString(gpu::Batch& batch, float x, float y, const QString& str,
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@ -476,9 +476,9 @@ glm::vec2 TextRenderer3D::computeExtent(const QString& str) const {
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return glm::vec2(0.0f, 0.0f);
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return glm::vec2(0.0f, 0.0f);
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}
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}
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float TextRenderer3D::getRowHeight() const {
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float TextRenderer3D::getFontSize() const {
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if (_font) {
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if (_font) {
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return _font->getRowHeight();
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return _font->getFontSize();
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}
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}
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return 0.0f;
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return 0.0f;
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}
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}
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@ -50,7 +50,7 @@ public:
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~TextRenderer3D();
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~TextRenderer3D();
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glm::vec2 computeExtent(const QString& str) const;
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glm::vec2 computeExtent(const QString& str) const;
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float getRowHeight() const;
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float getFontSize() const;
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void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color = glm::vec4(-1.0f),
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void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color = glm::vec4(-1.0f),
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const glm::vec2& bounds = glm::vec2(-1.0f));
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const glm::vec2& bounds = glm::vec2(-1.0f));
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