diff --git a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp
index f61ed6f2c5..d06ffb9400 100644
--- a/libraries/entities-renderer/src/RenderableTextEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderableTextEntityItem.cpp
@@ -47,7 +47,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
     glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
     DependencyManager::get<DeferredLightingEffect>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
     
-    float scale = _lineHeight / _textRenderer->getRowHeight();
+    float scale = _lineHeight / _textRenderer->getFontSize();
     transformToTopLeft.setScale(scale); // Scale to have the correct line height
     batch.setModelTransform(transformToTopLeft);
     
diff --git a/libraries/render-utils/src/TextRenderer3D.cpp b/libraries/render-utils/src/TextRenderer3D.cpp
index 4b59877582..0eb560bf72 100644
--- a/libraries/render-utils/src/TextRenderer3D.cpp
+++ b/libraries/render-utils/src/TextRenderer3D.cpp
@@ -113,7 +113,7 @@ public:
     void read(QIODevice& path);
 
     glm::vec2 computeExtent(const QString& str) const;
-    float getRowHeight() const { return _fontSize; }
+    float getFontSize() const { return _fontSize; }
     
     // Render string to batch
     void drawString(gpu::Batch& batch, float x, float y, const QString& str,
@@ -476,9 +476,9 @@ glm::vec2 TextRenderer3D::computeExtent(const QString& str) const {
     return glm::vec2(0.0f, 0.0f);
 }
 
-float TextRenderer3D::getRowHeight() const {
+float TextRenderer3D::getFontSize() const {
     if (_font) {
-        return _font->getRowHeight();
+        return _font->getFontSize();
     }
     return 0.0f;
 }
diff --git a/libraries/render-utils/src/TextRenderer3D.h b/libraries/render-utils/src/TextRenderer3D.h
index 8f55d0c977..e61203b06f 100644
--- a/libraries/render-utils/src/TextRenderer3D.h
+++ b/libraries/render-utils/src/TextRenderer3D.h
@@ -50,7 +50,7 @@ public:
     ~TextRenderer3D();
 
     glm::vec2 computeExtent(const QString& str) const;
-    float getRowHeight() const;
+    float getFontSize() const;
     
     void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color = glm::vec4(-1.0f),
                const glm::vec2& bounds = glm::vec2(-1.0f));