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Removed debugging line.
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@ -1761,7 +1761,6 @@ void AnimationHandle::simulate(float deltaTime) {
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}
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int frameCount = lastFrameIndex - firstFrameIndex + 1;
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_frameIndex = firstFrameIndex + glm::mod(qMax(_frameIndex - firstFrameIndex, 0.0f), (float)frameCount);
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qDebug() << _frameIndex;
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// blend between the closest two frames
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const FBXAnimationFrame& ceilFrame = animationGeometry.animationFrames.at(
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