diff --git a/interface/src/renderer/Model.cpp b/interface/src/renderer/Model.cpp index 5b81de2c1f..5d0f571b5b 100644 --- a/interface/src/renderer/Model.cpp +++ b/interface/src/renderer/Model.cpp @@ -1761,7 +1761,6 @@ void AnimationHandle::simulate(float deltaTime) { } int frameCount = lastFrameIndex - firstFrameIndex + 1; _frameIndex = firstFrameIndex + glm::mod(qMax(_frameIndex - firstFrameIndex, 0.0f), (float)frameCount); - qDebug() << _frameIndex; // blend between the closest two frames const FBXAnimationFrame& ceilFrame = animationGeometry.animationFrames.at(