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getting ready for pr for a few syntax issues
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1 changed files with 1 additions and 10 deletions
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@ -708,20 +708,12 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
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GLBATCH(glCullFace)(GL_FRONT);
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GLBATCH(glCullFace)(GL_FRONT);
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}
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}
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}
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}
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GLBATCH(glEnable)(GL_DEPTH_TEST);
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GLBATCH(glDepthFunc)(GL_LEQUAL);
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if (mode == SHADOW_RENDER_MODE) {
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GLBATCH(glDepthFunc)(GL_ALWAYS);
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}
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GLBATCH(glDepthMask)(true);
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// render opaque meshes with alpha testing
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// render opaque meshes with alpha testing
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GLBATCH(glDisable)(GL_BLEND);
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GLBATCH(glDisable)(GL_BLEND);
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GLBATCH(glEnable)(GL_ALPHA_TEST);
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GLBATCH(glEnable)(GL_ALPHA_TEST);
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if (mode == SHADOW_RENDER_MODE) {
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GLBATCH(glDisable)(GL_ALPHA_TEST);
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}
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if (mode == SHADOW_RENDER_MODE) {
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if (mode == SHADOW_RENDER_MODE) {
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GLBATCH(glAlphaFunc)(GL_EQUAL, 0.0f);
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GLBATCH(glAlphaFunc)(GL_EQUAL, 0.0f);
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}
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}
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@ -1796,7 +1788,6 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
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}
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}
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// render opaque meshes with alpha testing
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// render opaque meshes with alpha testing
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GLBATCH(glDepthMask)(true);
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GLBATCH(glDisable)(GL_BLEND);
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GLBATCH(glDisable)(GL_BLEND);
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GLBATCH(glEnable)(GL_ALPHA_TEST);
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GLBATCH(glEnable)(GL_ALPHA_TEST);
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