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fix the number of bytes for microphone audio
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1 changed files with 1 additions and 1 deletions
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@ -129,7 +129,7 @@ int audioCallback (const void* inputBuffer,
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glm::vec3 headPosition = interfaceAvatar->getHeadJointPosition();
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glm::vec3 headPosition = interfaceAvatar->getHeadJointPosition();
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glm::quat headOrientation = interfaceAvatar->getHead().getOrientation();
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glm::quat headOrientation = interfaceAvatar->getHead().getOrientation();
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int leadingBytes = 1 + sizeof(headPosition) + sizeof(headOrientation) + sizeof(unsigned char);
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int leadingBytes = 1 + sizeof(headPosition) + sizeof(headOrientation);
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// we need the amount of bytes in the buffer + 1 for type
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// we need the amount of bytes in the buffer + 1 for type
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// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
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// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
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