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inserts synchronization primitives
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2b3263e019
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2 changed files with 46 additions and 38 deletions
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@ -44,6 +44,9 @@
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#include <stdint.h>
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#include <mutex>
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#include <atomic>
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#include <new>
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#include <vector>
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#include <memory>
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@ -56,20 +56,25 @@ namespace starfield {
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class Controller {
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InputVertices _seqInput;
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unsigned _valTileResolution;
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mutex _mtxInput;
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InputVertices _seqInput;
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atomic<unsigned> _valTileResolution;
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double _valLodFraction;
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double _valLodLowWaterMark;
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double _valLodHighWaterMark;
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double _valLodOveralloc;
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size_t _valLodNalloc;
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size_t _valLodNrender;
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BrightnessLevels _seqLodBrightness;
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BrightnessLevel _valLodBrightness;
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BrightnessLevel _valLodAllocBrightness;
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mutex _mtxLodState;
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double _valLodFraction;
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double _valLodLowWaterMark;
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double _valLodHighWaterMark;
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double _valLodOveralloc;
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size_t _valLodNalloc;
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size_t _valLodNrender;
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BrightnessLevels _seqLodBrightness;
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BrightnessLevel _valLodAllocBrightness;
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Renderer* _ptrRenderer;
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atomic<BrightnessLevel> _valLodBrightness;
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atomic<Renderer*> _ptrRenderer;
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typedef lock_guard<mutex> lock;
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public:
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@ -108,12 +113,11 @@ namespace starfield {
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// input is read, now run the entire data pipeline on the new input
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{
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// TODO input mutex
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{ lock _(_mtxInput);
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_seqInput.swap(vertices);
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unsigned k = _valTileResolution;
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unsigned k = _valTileResolution.load(memory_order_relaxed);
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size_t n, nRender;
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BrightnessLevel bMin, b;
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@ -122,7 +126,7 @@ namespace starfield {
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// we'll have to build a new LOD state for a new total N,
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// ideally keeping allocation size and number of vertices
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{ // TODO lod mutex
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{ lock _(_mtxLodState);
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size_t newLast = _seqInput.size() - 1;
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@ -170,7 +174,7 @@ namespace starfield {
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// finally publish the new LOD state
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{ // TODO lod mutex
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{ lock _(_mtxLodState);
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_seqLodBrightness.swap(brightness);
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_valLodFraction *= rcpChange;
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@ -180,8 +184,8 @@ namespace starfield {
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_valLodNalloc = n;
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_valLodNrender = nRender;
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_valLodAllocBrightness = bMin;
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// keep last, it's accessed asynchronously
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_valLodBrightness = b;
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_valLodBrightness.store(b, memory_order_relaxed);
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}
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}
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@ -196,17 +200,17 @@ namespace starfield {
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// fprintf(stderr, "Stars.cpp: setResolution(%d)\n", k);
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if (k != _valTileResolution) { // TODO make atomic
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if (k != _valTileResolution.load(memory_order_relaxed)) {
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// TODO input mutex
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lock _(_mtxInput);
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unsigned n;
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BrightnessLevel b, bMin;
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{ // TODO lod mutex
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{ lock _(_mtxLodState);
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n = _valLodNalloc;
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b = _valLodBrightness;
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b = _valLodBrightness.load(memory_order_relaxed);
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bMin = _valLodAllocBrightness;
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}
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@ -249,7 +253,7 @@ namespace starfield {
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BrightnessLevel bMin, b;
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double fraction, lwm, hwm;
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{ // TODO lod mutex
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{ lock _(_mtxLodState);
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// acuire a consistent copy of the current LOD state
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fraction = _valLodFraction;
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@ -276,8 +280,8 @@ namespace starfield {
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b = _seqLodBrightness[nRender];
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// this setting controls the renderer, also keep b as the
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// brightness becomes volatile as soon as the mutex is
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// released
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_valLodBrightness = b; // TODO make atomic
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// released, so keep b
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_valLodBrightness.store(b, memory_order_relaxed);
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// fprintf(stderr, "Stars.cpp: "
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// "fraction = %lf, oaFract = %lf, n = %d, n' = %d, bMin = %d, b = %d\n",
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@ -294,13 +298,17 @@ namespace starfield {
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}
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// reallocate
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{ // TODO input mutex
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{ lock _(_mtxInput);
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recreateRenderer(n, _valTileResolution, b, bMin);
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// fprintf(stderr, "Stars.cpp: LOD reallocation\n");
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// publish new lod state
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{ // TODO lod mutex
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{ lock _(_mtxLodState);
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_valLodNalloc = n;
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_valLodNrender = nRender;
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@ -319,9 +327,7 @@ namespace starfield {
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void recreateRenderer(size_t n, unsigned k,
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BrightnessLevel b, BrightnessLevel bMin) {
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Renderer* renderer = new Renderer(_seqInput, n, k, b, bMin);
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swap(_ptrRenderer, renderer); // TODO make atomic
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delete renderer; // will be NULL when was in use
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delete _ptrRenderer.exchange(new Renderer(_seqInput, n, k, b, bMin) );
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}
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public:
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@ -329,22 +335,21 @@ namespace starfield {
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void render(float perspective, float angle, mat4 const& orientation) {
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// check out renderer
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Renderer* renderer = 0l;
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swap(_ptrRenderer, renderer); // TODO make atomic
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Renderer* renderer = _ptrRenderer.exchange(0l);
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// have it render
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if (renderer != 0l) {
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BrightnessLevel b = _valLodBrightness; // make atomic
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BrightnessLevel b = _valLodBrightness.load(memory_order_relaxed);
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renderer->render(perspective, angle, orientation, b);
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}
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// check in - or dispose if there is a new one
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// TODO make atomic (CAS)
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if (! _ptrRenderer) {
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_ptrRenderer = renderer;
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} else {
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Renderer* newOne = 0l;
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if (! _ptrRenderer.compare_exchange_strong(newOne, renderer)) {
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assert(!! newOne);
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delete renderer;
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}
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}
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