remove panel

This commit is contained in:
ericrius1 2016-04-06 10:59:18 -07:00
parent 21f6d7bee3
commit 2be2f940ea
2 changed files with 1 additions and 37 deletions

View file

@ -13,7 +13,6 @@
//
(function() {
var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
@ -38,7 +37,6 @@
lateMixRight: 90,
wetDryMix: 90,
});
var panel = new Panel(10, 160);
function setter(name) {
return function(value) {
@ -60,30 +58,15 @@
}
function scriptEnding() {
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
// create a slider for each parameter
for (var i = 0; i < parameters.length; i++) {
var p = parameters[i];
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
}
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
return panel.mouseMoveEvent(event);
});
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
return panel.mousePressEvent(event);
});
Controller.mouseReleaseEvent.connect(function(event) {
return panel.mouseReleaseEvent(event);
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {

View file

@ -14,7 +14,6 @@
(function() {
var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
@ -39,7 +38,6 @@
lateMixRight: 90,
wetDryMix: 70,
});
var panel = new Panel(10, 160);
function setter(name) {
return function(value) {
@ -61,37 +59,20 @@
}
function scriptEnding() {
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
// create a slider for each parameter
for (var i = 0; i < parameters.length; i++) {
var p = parameters[i];
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
}
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
return panel.mouseMoveEvent(event);
});
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
return panel.mousePressEvent(event);
});
Controller.mouseReleaseEvent.connect(function(event) {
return panel.mouseReleaseEvent(event);
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
});