fixed largeroom illegal characters

This commit is contained in:
ericrius1 2016-04-06 10:50:58 -07:00
parent ce290a1993
commit 21f6d7bee3

View file

@ -12,98 +12,85 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
preDelay: 80,
lateDelay: 0,
reverbTime: 3,
earlyDiffusion: 100,
lateDiffusion: 100,
roomSize: 50,
density: 100,
bassMult: 1.5,
bassFreq: 250,
highGain: -12,
highFreq: 3000,
modRate: 2.3,
modDepth: 50,
earlyGain: -12,
lateGain: -12,
earlyMixLeft: 20,
earlyMixRight: 20,
lateMixLeft: 90,
lateMixRight: 90,
wetDryMix: 90,
});
var panel = new Panel(10, 160);
function setter(name) {
return function(value) {
audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
preDelay: 80,
lateDelay: 0,
reverbTime: 3,
earlyDiffusion: 100,
lateDiffusion: 100,
roomSize: 50,
density: 100,
bassMult: 1.5,
bassFreq: 250,
highGain: -12,
highFreq: 3000,
modRate: 2.3,
modDepth: 50,
earlyGain: -12,
lateGain: -12,
earlyMixLeft: 20,
earlyMixRight: 20,
lateMixLeft: 90,
lateMixRight: 90,
wetDryMix: 90,
});
var panel = new Panel(10, 160);
function setter(name) {
return function(value) {
audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
}
}
}
function getter(name) {
return function() {
return audioOptions[name];
function getter(name) {
return function() {
return audioOptions[name];
}
}
}
function displayer(units) {
return function(value) {
return (value).toFixed(1) + units;
function displayer(units) {
return function(value) {
return (value).toFixed(1) + units;
}
}
}
function scriptEnding() {
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
// create a slider for each parameter
for (var i = 0; i < parameters.length; i++) {
var p = parameters[i];
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
}
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
return panel.mouseMoveEvent(event);
});
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
return panel.mousePressEvent(event);
});
Controller.mouseReleaseEvent.connect(function(event) {
return panel.mouseReleaseEvent(event);
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
function scriptEnding() {
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
// create a slider for each parameter
for (var i = 0; i < parameters.length; i++) {
var p = parameters[i];
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
}
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
return panel.mouseMoveEvent(event);
});
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
return panel.mousePressEvent(event);
});
Controller.mouseReleaseEvent.connect(function(event) {
return panel.mouseReleaseEvent(event);
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
});