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cruft removal
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@ -1630,7 +1630,6 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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if (collideLikeCapsule) {
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joint.shapeRotation = rotationBetween(defaultCapsuleAxis, jointShapeInfo.boneBegin);
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joint.shapePosition = 0.5f * jointShapeInfo.boneBegin;
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//joint.shapePosition = glm::vec3(0.f);
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joint.shapeType = Shape::CAPSULE_SHAPE;
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} else {
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// collide the joint like a sphere
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