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https://github.com/overte-org/overte.git
synced 2025-08-07 19:30:41 +02:00
- changed according to review comments
- added reset scale option
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6c0ea0cf9c
commit
29062c51b2
7 changed files with 38 additions and 27 deletions
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@ -1389,21 +1389,22 @@ void Application::setRenderThirdPerson(bool thirdPerson) {
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}
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}
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void Application::increaseAvatarSize() {
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void Application::increaseAvatarSize() {
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if (5.0f < 1.05f * _myAvatar.getNewScale()) {
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if ((1.f + SCALING_RATIO) * _myAvatar.getNewScale() < MAX_SCALE) {
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return;
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_myAvatar.setNewScale((1.f + SCALING_RATIO) * _myAvatar.getNewScale());
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}
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_myAvatar.setNewScale(1.05f * _myAvatar.getNewScale());
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qDebug("Changed scale to %f\n", _myAvatar.getNewScale());
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qDebug("Changed scale to %f\n", _myAvatar.getNewScale());
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}
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}
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}
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void Application::decreaseAvatarSize() {
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void Application::decreaseAvatarSize() {
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if (.95f * _myAvatar.getNewScale() < 0.15f) {
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if (MIN_SCALE < (1.f - SCALING_RATIO) * _myAvatar.getNewScale()) {
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return;
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_myAvatar.setNewScale((1.f - SCALING_RATIO) * _myAvatar.getNewScale());
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qDebug("Changed scale to %f\n", _myAvatar.getNewScale());
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}
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}
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}
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_myAvatar.setNewScale(.95f * _myAvatar.getNewScale());
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void Application::resetAvatarSize() {
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qDebug("Changed scale to %f\n", _myAvatar.getNewScale());
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_myAvatar.setNewScale(1.f);
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qDebug("Reseted scale to %f\n", _myAvatar.getNewScale());
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}
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}
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void Application::setFrustumOffset(bool frustumOffset) {
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void Application::setFrustumOffset(bool frustumOffset) {
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@ -1981,6 +1982,7 @@ void Application::initMenu() {
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"Third Person", this, SLOT(setRenderThirdPerson(bool))))->setCheckable(true);
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"Third Person", this, SLOT(setRenderThirdPerson(bool))))->setCheckable(true);
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renderMenu->addAction("Increase Avatar Size", this, SLOT(increaseAvatarSize()), Qt::Key_Plus);
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renderMenu->addAction("Increase Avatar Size", this, SLOT(increaseAvatarSize()), Qt::Key_Plus);
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renderMenu->addAction("Decrease Avatar Size", this, SLOT(decreaseAvatarSize()), Qt::Key_Minus);
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renderMenu->addAction("Decrease Avatar Size", this, SLOT(decreaseAvatarSize()), Qt::Key_Minus);
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renderMenu->addAction("Reset Avatar Size", this, SLOT(resetAvatarSize()));
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QMenu* toolsMenu = menuBar->addMenu("Tools");
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QMenu* toolsMenu = menuBar->addMenu("Tools");
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@ -134,6 +134,7 @@ private slots:
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void setRenderThirdPerson(bool thirdPerson);
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void setRenderThirdPerson(bool thirdPerson);
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void increaseAvatarSize();
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void increaseAvatarSize();
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void decreaseAvatarSize();
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void decreaseAvatarSize();
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void resetAvatarSize();
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderLineToTouchedVoxel();
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void renderLineToTouchedVoxel();
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@ -105,7 +105,7 @@ void Camera::updateFollowMode(float deltaTime) {
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}
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}
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}
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}
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float Camera::getFarClip() {
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float Camera::getFarClip() const {
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return (_scale * _farClip < std::numeric_limits<int16_t>::max())
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return (_scale * _farClip < std::numeric_limits<int16_t>::max())
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? _scale * _farClip
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? _scale * _farClip
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: std::numeric_limits<int16_t>::max() - 1;
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: std::numeric_limits<int16_t>::max() - 1;
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@ -194,7 +194,7 @@ void Camera::initialize() {
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}
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}
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// call to find out if the view frustum needs to be reshaped
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// call to find out if the view frustum needs to be reshaped
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bool Camera::getFrustumNeedsReshape() {
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bool Camera::getFrustumNeedsReshape() const {
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return _frustumNeedsReshape;
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return _frustumNeedsReshape;
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}
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}
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@ -48,20 +48,20 @@ public:
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void setEyeOffsetOrientation( const glm::quat& o );
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void setEyeOffsetOrientation( const glm::quat& o );
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void setScale ( const float s );
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void setScale ( const float s );
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const glm::vec3& getTargetPosition () { return _targetPosition; }
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const glm::vec3& getTargetPosition () const { return _targetPosition; }
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const glm::vec3& getPosition () { return _position; }
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const glm::vec3& getPosition () const { return _position; }
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const glm::quat& getTargetRotation () { return _targetRotation; }
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const glm::quat& getTargetRotation () const { return _targetRotation; }
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const glm::quat& getRotation () { return _rotation; }
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const glm::quat& getRotation () const { return _rotation; }
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CameraMode getMode () { return _mode; }
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CameraMode getMode () const { return _mode; }
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float getFieldOfView () { return _fieldOfView; }
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float getFieldOfView () const { return _fieldOfView; }
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float getAspectRatio () { return _aspectRatio; }
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float getAspectRatio () const { return _aspectRatio; }
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float getNearClip () { return _scale * _nearClip; }
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float getNearClip () const { return _scale * _nearClip; }
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float getFarClip ();
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float getFarClip () const;
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const glm::vec3& getEyeOffsetPosition () { return _eyeOffsetPosition; }
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const glm::vec3& getEyeOffsetPosition () const { return _eyeOffsetPosition; }
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const glm::quat& getEyeOffsetOrientation () { return _eyeOffsetOrientation; }
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const glm::quat& getEyeOffsetOrientation () const { return _eyeOffsetOrientation; }
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float getScale () { return _scale; }
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float getScale () const { return _scale; }
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bool getFrustumNeedsReshape(); // call to find out if the view frustum needs to be reshaped
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bool getFrustumNeedsReshape() const; // call to find out if the view frustum needs to be reshaped
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void setFrustumWasReshaped(); // call this after reshaping the view frustum.
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void setFrustumWasReshaped(); // call this after reshaping the view frustum.
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private:
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private:
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@ -529,7 +529,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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}
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}
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if (isMyAvatar() && _scale != _newScale) {
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if (isMyAvatar() && _scale != _newScale) {
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float scale = 0.95f * _scale + 0.05f * _newScale;
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float scale = (1.f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _newScale;
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setScale(scale);
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setScale(scale);
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Application::getInstance()->getCamera()->setScale(scale);
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Application::getInstance()->getCamera()->setScale(scale);
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}
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}
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@ -1539,7 +1539,8 @@ void Avatar::setNewScale(const float scale) {
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void Avatar::setScale(const float scale) {
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void Avatar::setScale(const float scale) {
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_scale = scale;
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_scale = scale;
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if (_newScale * .98 < _scale && _scale < _newScale * 1.02) {
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if (_newScale * (1.f - RESCALING_TOLERANCE) < _scale &&
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_scale < _newScale * (1.f + RESCALING_TOLERANCE)) {
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_scale = _newScale;
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_scale = _newScale;
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}
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}
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@ -26,6 +26,13 @@
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#include "Transmitter.h"
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#include "Transmitter.h"
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#include "world.h"
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#include "world.h"
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static const float MAX_SCALE = 5.f;
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static const float MIN_SCALE = .5f;
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static const float SCALING_RATIO = .05f;
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static const float SMOOTHING_RATIO = .05f; // 0 < ratio < 1
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static const float RESCALING_TOLERANCE = .02f;
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const float BODY_BALL_RADIUS_PELVIS = 0.07;
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const float BODY_BALL_RADIUS_PELVIS = 0.07;
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const float BODY_BALL_RADIUS_TORSO = 0.065;
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const float BODY_BALL_RADIUS_TORSO = 0.065;
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const float BODY_BALL_RADIUS_CHEST = 0.08;
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const float BODY_BALL_RADIUS_CHEST = 0.08;
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@ -134,7 +141,6 @@ public:
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void setGravity (glm::vec3 gravity);
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void setGravity (glm::vec3 gravity);
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void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
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void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
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void setOrientation (const glm::quat& orientation);
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void setOrientation (const glm::quat& orientation);
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void setScale (const float scale);
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void setNewScale (const float scale);
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void setNewScale (const float scale);
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//getters
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//getters
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@ -283,6 +289,7 @@ private:
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void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
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void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
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void applyCollisionWithOtherAvatar( Avatar * other, float deltaTime );
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void applyCollisionWithOtherAvatar( Avatar * other, float deltaTime );
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void checkForMouseRayTouching();
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void checkForMouseRayTouching();
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void setScale (const float scale);
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};
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};
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#endif
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#endif
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