mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 08:04:01 +02:00
Merge branch 'master' of https://github.com/worklist/hifi
This commit is contained in:
commit
6c0ea0cf9c
13 changed files with 265 additions and 115 deletions
|
@ -2128,13 +2128,21 @@ void Application::toggleMixedSong() {
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QByteArray filenameArray = filename.toLocal8Bit();
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_audio.importSongToMixWithMicrophone(filenameArray.data());
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_rawAudioMicrophoneMix->setText("Stop Mixing Song");
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resetSongMixMenuItem();
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} else {
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_audio.stopMixingSongWithMicrophone();
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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resetSongMixMenuItem();
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}
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}
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void Application::resetSongMixMenuItem() {
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if (_audio.getSongFileBytes() == 0) {
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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} else {
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_rawAudioMicrophoneMix->setText("Stop Mixing Song");
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}
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}
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void Application::updateFrustumRenderModeAction() {
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switch (_frustumDrawingMode) {
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@ -2947,6 +2955,23 @@ void Application::displaySide(Camera& whichCamera) {
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//draw a grid ground plane....
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if (_renderGroundPlaneOn->isChecked()) {
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// draw grass plane with fog
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glEnable(GL_FOG);
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const float FOG_COLOR[] = { 1.0f, 1.0f, 1.0f, 1.0f };
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glFogfv(GL_FOG_COLOR, FOG_COLOR);
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glFogi(GL_FOG_MODE, GL_EXP2);
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glFogf(GL_FOG_DENSITY, 0.025f);
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glPushMatrix();
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const float GRASS_PLANE_SIZE = 256.0f;
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glTranslatef(-GRASS_PLANE_SIZE * 0.5f, -0.01f, GRASS_PLANE_SIZE * 0.5f);
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glScalef(GRASS_PLANE_SIZE, 1.0f, GRASS_PLANE_SIZE);
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glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
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glColor3ub(70, 134, 74);
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const int GRASS_DIVISIONS = 40;
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_geometryCache.renderSquare(GRASS_DIVISIONS, GRASS_DIVISIONS);
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glPopMatrix();
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glDisable(GL_FOG);
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renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
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}
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// Draw voxels
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@ -105,12 +105,12 @@ public:
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QNetworkAccessManager* getNetworkAccessManager() { return _networkAccessManager; }
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GeometryCache* getGeometryCache() { return &_geometryCache; }
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void resetSongMixMenuItem();
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public slots:
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void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data);
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private slots:
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void timer();
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@ -154,7 +154,7 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
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currentPacketPtr += sizeof(headOrientation);
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// check if we have a song to add to our audio
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if (_songFileBytes > 0 && _songFileStream->tellg() <= _songFileBytes) {
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if (_songFileBytes > 0 && _songFileStream->tellg() != -1) {
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// iterate over BUFFER_LENGTH_SAMPLES_PER_CHANNEL from the song file and add that to our audio
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
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int16_t songSample = 0;
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@ -180,6 +180,9 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
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// reset the _songFileBytes back to zero
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_songFileBytes = 0;
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// call Application stopMixingSong method to fix menu item
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Application::getInstance()->resetSongMixMenuItem();
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}
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// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
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@ -501,7 +504,6 @@ void Audio::importSongToMixWithMicrophone(const char* filename) {
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}
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void Audio::stopMixingSongWithMicrophone() {
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qDebug("Stop mixing called!");
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_songFileBytes = 0;
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}
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@ -22,9 +22,7 @@ Hand::Hand(Avatar* owningAvatar) :
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HandData((AvatarData*)owningAvatar),
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_raveGloveClock(0.0f),
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_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
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_raveGloveInitialized(false),
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_isRaveGloveActive(false),
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_owningAvatar(owningAvatar),
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_renderAlpha(1.0),
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_lookingInMirror(false),
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@ -23,22 +23,6 @@
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class Avatar;
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class ProgramObject;
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enum RaveGloveEffectsMode
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{
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RAVE_GLOVE_EFFECTS_MODE_NULL = -1,
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RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR,
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RAVE_GLOVE_EFFECTS_MODE_TRAILS,
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RAVE_GLOVE_EFFECTS_MODE_FIRE,
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RAVE_GLOVE_EFFECTS_MODE_WATER,
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RAVE_GLOVE_EFFECTS_MODE_FLASHY,
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RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER,
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RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER,
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RAVE_GLOVE_EFFECTS_MODE_SNAKE,
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RAVE_GLOVE_EFFECTS_MODE_PULSE,
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RAVE_GLOVE_EFFECTS_MODE_THROB,
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NUM_RAVE_GLOVE_EFFECTS_MODES
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};
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class Hand : public HandData {
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public:
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Hand(Avatar* owningAvatar);
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@ -61,13 +45,11 @@ public:
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void setBallColor (glm::vec3 ballColor ) { _ballColor = ballColor; }
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void updateRaveGloveParticles(float deltaTime);
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void updateRaveGloveEmitters();
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void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
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void setRaveGloveEffectsMode(QKeyEvent* event);
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// getters
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const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
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const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
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bool isRaveGloveActive() const { return _isRaveGloveActive; }
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private:
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// disallow copies of the Hand, copy of owning Avatar is disallowed too
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@ -76,10 +58,8 @@ private:
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ParticleSystem _raveGloveParticleSystem;
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float _raveGloveClock;
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int _raveGloveMode;
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bool _raveGloveInitialized;
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int _raveGloveEmitter[NUM_FINGERS];
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bool _isRaveGloveActive;
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Avatar* _owningAvatar;
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float _renderAlpha;
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@ -93,7 +73,7 @@ private:
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const std::vector<glm::vec3>& handNormals);
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void renderRaveGloveStage();
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void setRaveGloveMode(int mode);
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virtual void setRaveGloveMode(int mode);
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void renderLeapHandSpheres();
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void renderLeapHands();
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void renderLeapHand(PalmData& hand);
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@ -18,7 +18,7 @@ GeometryCache::~GeometryCache() {
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}
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void GeometryCache::renderHemisphere(int slices, int stacks) {
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VerticesIndices& vbo = _hemisphereVBOs[SlicesStacks(slices, stacks)];
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VerticesIndices& vbo = _hemisphereVBOs[IntPair(slices, stacks)];
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int vertices = slices * (stacks - 1) + 1;
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int indices = slices * 2 * 3 * (stacks - 2) + slices * 3;
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if (vbo.first == 0) {
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@ -95,3 +95,71 @@ void GeometryCache::renderHemisphere(int slices, int stacks) {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void GeometryCache::renderSquare(int xDivisions, int yDivisions) {
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VerticesIndices& vbo = _squareVBOs[IntPair(xDivisions, yDivisions)];
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int xVertices = xDivisions + 1;
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int yVertices = yDivisions + 1;
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int vertices = xVertices * yVertices;
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int indices = 2 * 3 * xDivisions * yDivisions;
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if (vbo.first == 0) {
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GLfloat* vertexData = new GLfloat[vertices * 3];
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GLfloat* vertex = vertexData;
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for (int i = 0; i <= yDivisions; i++) {
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float y = (float)i / yDivisions;
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for (int j = 0; j <= xDivisions; j++) {
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*(vertex++) = (float)j / xDivisions;
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*(vertex++) = y;
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*(vertex++) = 0.0f;
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}
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}
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glGenBuffers(1, &vbo.first);
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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const int BYTES_PER_VERTEX = 3 * sizeof(GLfloat);
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glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
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delete[] vertexData;
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GLushort* indexData = new GLushort[indices];
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GLushort* index = indexData;
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for (int i = 0; i < yDivisions; i++) {
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GLushort bottom = i * xVertices;
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GLushort top = bottom + xVertices;
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for (int j = 0; j < xDivisions; j++) {
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int next = j + 1;
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*(index++) = bottom + j;
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*(index++) = top + next;
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*(index++) = top + j;
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*(index++) = bottom + j;
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*(index++) = bottom + next;
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*(index++) = top + next;
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}
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}
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glGenBuffers(1, &vbo.second);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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const int BYTES_PER_INDEX = sizeof(GLushort);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
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delete[] indexData;
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} else {
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glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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// all vertices have the same normal
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glNormal3f(0.0f, 0.0f, 1.0f);
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glVertexPointer(3, GL_FLOAT, 0, 0);
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glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
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glDisableClientState(GL_VERTEX_ARRAY);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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@ -19,13 +19,15 @@ public:
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~GeometryCache();
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void renderHemisphere(int slices, int stacks);
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void renderSquare(int xDivisions, int yDivisions);
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private:
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typedef QPair<int, int> SlicesStacks;
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typedef QPair<int, int> IntPair;
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typedef QPair<GLuint, GLuint> VerticesIndices;
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QHash<SlicesStacks, VerticesIndices> _hemisphereVBOs;
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QHash<IntPair, VerticesIndices> _hemisphereVBOs;
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QHash<IntPair, VerticesIndices> _squareVBOs;
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};
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#endif /* defined(__interface__GeometryCache__) */
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@ -6,8 +6,8 @@
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#import <QtScript/QScriptEngine>
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#import <QtNetwork/QtNetwork>
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#include <QtScript/QScriptEngine>
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#include <QtNetwork/QtNetwork>
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#include <NodeList.h>
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@ -85,4 +85,4 @@ void Agent::run(QUrl scriptURL) {
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}
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}
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}
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}
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|
|
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@ -146,21 +146,7 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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*destinationBuffer++ = bitItems;
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// leap hand data
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std::vector<glm::vec3> fingerVectors;
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//printf("about to call _handData->encodeRemoteData(fingerVectors);\n");
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_handData->encodeRemoteData(fingerVectors);
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if (fingerVectors.size() > 255)
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fingerVectors.clear(); // safety. We shouldn't ever get over 255, so consider that invalid.
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*destinationBuffer++ = (unsigned char)fingerVectors.size();
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for (size_t i = 0; i < fingerVectors.size(); ++i) {
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destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, fingerVectors[i].x, fingerVectorRadix);
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destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, fingerVectors[i].y, fingerVectorRadix);
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destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, fingerVectors[i].z, fingerVectorRadix);
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}
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destinationBuffer += _handData->encodeRemoteData(destinationBuffer);
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// skeleton joints
|
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*destinationBuffer++ = (unsigned char)_joints.size();
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@ -263,34 +249,10 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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// hand state, stored as a semi-nibble in the bitItems
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_handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT);
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|
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//printf("about to call leap hand data code in AvatarData::parseData...\n");
|
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|
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// leap hand data
|
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if (sourceBuffer - startPosition < numBytes) {
|
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|
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//printf("got inside of 'if (sourceBuffer - startPosition < numBytes)'\n");
|
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|
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|
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// check passed, bytes match
|
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unsigned int numFingerVectors = *sourceBuffer++;
|
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|
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//printf("numFingerVectors = %d\n", numFingerVectors);
|
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|
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|
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if (numFingerVectors > 0) {
|
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|
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//printf("ok, we got fingers in AvatarData::parseData\n");
|
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|
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std::vector<glm::vec3> fingerVectors(numFingerVectors);
|
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for (size_t i = 0; i < numFingerVectors; ++i) {
|
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sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].x), fingerVectorRadix);
|
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sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].y), fingerVectorRadix);
|
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sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].z), fingerVectorRadix);
|
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}
|
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|
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//printf("about to call _handData->decodeRemoteData(fingerVectors);\n");
|
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_handData->decodeRemoteData(fingerVectors);
|
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}
|
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sourceBuffer += _handData->decodeRemoteData(sourceBuffer);
|
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}
|
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|
||||
// skeleton joints
|
||||
|
@ -324,6 +286,23 @@ int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* de
|
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return sizeof(int16_t);
|
||||
}
|
||||
|
||||
int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix) {
|
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const unsigned char* startPosition = destBuffer;
|
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destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.x, radix);
|
||||
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.y, radix);
|
||||
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.z, radix);
|
||||
return destBuffer - startPosition;
|
||||
}
|
||||
|
||||
int unpackFloatVec3FromSignedTwoByteFixed(unsigned char* sourceBuffer, glm::vec3& destination, int radix) {
|
||||
const unsigned char* startPosition = sourceBuffer;
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.x), radix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.y), radix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.z), radix);
|
||||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
||||
|
||||
int packFloatAngleToTwoByte(unsigned char* buffer, float angle) {
|
||||
const float ANGLE_CONVERSION_RATIO = (std::numeric_limits<uint16_t>::max() / 360.0);
|
||||
|
||||
|
|
|
@ -191,4 +191,8 @@ int unpackFloatFromByte(unsigned char* buffer, float& value, float scaleBy);
|
|||
int packFloatScalarToSignedTwoByteFixed(unsigned char* buffer, float scalar, int radix);
|
||||
int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* destinationPointer, int radix);
|
||||
|
||||
// A convenience for sending vec3's as fixed-poimt floats
|
||||
int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix);
|
||||
int unpackFloatVec3FromSignedTwoByteFixed(unsigned char* sourceBuffer, glm::vec3& destination, int radix);
|
||||
|
||||
#endif /* defined(__hifi__AvatarData__) */
|
||||
|
|
|
@ -7,11 +7,20 @@
|
|||
//
|
||||
|
||||
#include "HandData.h"
|
||||
#include "AvatarData.h"
|
||||
|
||||
// Glove flags
|
||||
#define GLOVE_FLAG_RAVE 0x01
|
||||
|
||||
// When converting between fixed and float, use this as the radix.
|
||||
const int fingerVectorRadix = 4;
|
||||
|
||||
HandData::HandData(AvatarData* owningAvatar) :
|
||||
_basePosition(0.0f, 0.0f, 0.0f),
|
||||
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
_owningAvatarData(owningAvatar)
|
||||
_owningAvatarData(owningAvatar),
|
||||
_isRaveGloveActive(false),
|
||||
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
|
||||
{
|
||||
// Start with two palms
|
||||
addNewPalm();
|
||||
|
@ -49,53 +58,113 @@ _owningHandData(owningHandData)
|
|||
setTrailLength(standardTrailLength);
|
||||
}
|
||||
|
||||
void HandData::encodeRemoteData(std::vector<glm::vec3>& fingerVectors) {
|
||||
fingerVectors.clear();
|
||||
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
|
||||
const unsigned char* startPosition = destinationBuffer;
|
||||
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (!palm.isActive()) {
|
||||
continue;
|
||||
unsigned char gloveFlags = 0;
|
||||
if (isRaveGloveActive())
|
||||
gloveFlags |= GLOVE_FLAG_RAVE;
|
||||
|
||||
*destinationBuffer++ = gloveFlags;
|
||||
*destinationBuffer++ = getRaveGloveMode();
|
||||
|
||||
unsigned int numHands = 0;
|
||||
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
if (palm.isActive()) {
|
||||
numHands++;
|
||||
}
|
||||
fingerVectors.push_back(palm.getRawPosition());
|
||||
fingerVectors.push_back(palm.getRawNormal());
|
||||
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
|
||||
if (finger.isActive()) {
|
||||
fingerVectors.push_back(finger.getTipRawPosition());
|
||||
fingerVectors.push_back(finger.getRootRawPosition());
|
||||
}
|
||||
*destinationBuffer++ = numHands;
|
||||
|
||||
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
if (palm.isActive()) {
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, palm.getRawPosition(), fingerVectorRadix);
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, palm.getRawNormal(), fingerVectorRadix);
|
||||
|
||||
unsigned int numFingers = 0;
|
||||
for (unsigned int fingerIndex = 0; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
if (finger.isActive()) {
|
||||
numFingers++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
fingerVectors.push_back(glm::vec3(0,0,0));
|
||||
fingerVectors.push_back(glm::vec3(0,0,0));
|
||||
*destinationBuffer++ = numFingers;
|
||||
|
||||
for (unsigned int fingerIndex = 0; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
if (finger.isActive()) {
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, finger.getTipRawPosition(), fingerVectorRadix);
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, finger.getRootRawPosition(), fingerVectorRadix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// One byte for error checking safety.
|
||||
size_t checkLength = destinationBuffer - startPosition;
|
||||
*destinationBuffer++ = (unsigned char)checkLength;
|
||||
|
||||
return destinationBuffer - startPosition;
|
||||
}
|
||||
|
||||
void HandData::decodeRemoteData(const std::vector<glm::vec3>& fingerVectors) {
|
||||
size_t vectorIndex = 0;
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
// If a palm is active, there will be
|
||||
// 1 vector for its position
|
||||
// 1 vector for normal
|
||||
// 10 vectors for fingers (5 tip/root pairs)
|
||||
bool palmActive = fingerVectors.size() >= i * 12;
|
||||
palm.setActive(palmActive);
|
||||
if (palmActive) {
|
||||
palm.setRawPosition(fingerVectors[vectorIndex++]);
|
||||
palm.setRawNormal(fingerVectors[vectorIndex++]);
|
||||
for (size_t f = 0; f < NUM_FINGERS_PER_HAND; ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
||||
const unsigned char* startPosition = sourceBuffer;
|
||||
|
||||
unsigned char gloveFlags = *sourceBuffer++;
|
||||
char effectsMode = *sourceBuffer++;
|
||||
unsigned int numHands = *sourceBuffer++;
|
||||
|
||||
for (unsigned int handIndex = 0; handIndex < numHands; ++handIndex) {
|
||||
if (handIndex >= getNumPalms())
|
||||
addNewPalm();
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
|
||||
glm::vec3 handPosition;
|
||||
glm::vec3 handNormal;
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, handPosition, fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, handNormal, fingerVectorRadix);
|
||||
unsigned int numFingers = *sourceBuffer++;
|
||||
|
||||
palm.setRawPosition(handPosition);
|
||||
palm.setRawNormal(handNormal);
|
||||
palm.setActive(true);
|
||||
|
||||
for (unsigned int fingerIndex = 0; fingerIndex < numFingers; ++fingerIndex) {
|
||||
if (fingerIndex < palm.getNumFingers()) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
|
||||
glm::vec3 tipPosition;
|
||||
glm::vec3 rootPosition;
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, tipPosition, fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, rootPosition, fingerVectorRadix);
|
||||
|
||||
finger.setRawTipPosition(tipPosition);
|
||||
finger.setRawRootPosition(rootPosition);
|
||||
finger.setActive(true);
|
||||
finger.setRawTipPosition(fingerVectors[vectorIndex++]);
|
||||
finger.setRawRootPosition(fingerVectors[vectorIndex++]);
|
||||
}
|
||||
}
|
||||
// Turn off any fingers which weren't used.
|
||||
for (unsigned int fingerIndex = numFingers; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
finger.setActive(false);
|
||||
}
|
||||
}
|
||||
// Turn off any hands which weren't used.
|
||||
for (unsigned int handIndex = numHands; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
palm.setActive(false);
|
||||
}
|
||||
|
||||
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
|
||||
setRaveGloveMode(effectsMode);
|
||||
|
||||
// One byte for error checking safety.
|
||||
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
|
||||
unsigned char checkLength = *sourceBuffer++;
|
||||
assert(checkLength == requiredLength);
|
||||
|
||||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
||||
void HandData::setFingerTrailLength(unsigned int length) {
|
||||
|
|
|
@ -25,6 +25,22 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
|
|||
|
||||
const int LEAPID_INVALID = -1;
|
||||
|
||||
enum RaveGloveEffectsMode
|
||||
{
|
||||
RAVE_GLOVE_EFFECTS_MODE_NULL = -1,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR,
|
||||
RAVE_GLOVE_EFFECTS_MODE_TRAILS,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FIRE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_WATER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FLASHY,
|
||||
RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_SNAKE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_PULSE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROB,
|
||||
NUM_RAVE_GLOVE_EFFECTS_MODES
|
||||
};
|
||||
|
||||
class HandData {
|
||||
public:
|
||||
HandData(AvatarData* owningAvatar);
|
||||
|
@ -49,15 +65,22 @@ public:
|
|||
void updateFingerTrails();
|
||||
|
||||
// Use these for sending and receiving hand data
|
||||
void encodeRemoteData(std::vector<glm::vec3>& fingerVectors);
|
||||
void decodeRemoteData(const std::vector<glm::vec3>& fingerVectors);
|
||||
|
||||
int encodeRemoteData(unsigned char* destinationBuffer);
|
||||
int decodeRemoteData(unsigned char* sourceBuffer);
|
||||
|
||||
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
||||
virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
|
||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||
int getRaveGloveMode() { return _raveGloveMode; }
|
||||
|
||||
friend class AvatarData;
|
||||
protected:
|
||||
glm::vec3 _basePosition; // Hands are placed relative to this
|
||||
glm::quat _baseOrientation; // Hands are placed relative to this
|
||||
AvatarData* _owningAvatarData;
|
||||
std::vector<PalmData> _palms;
|
||||
bool _isRaveGloveActive;
|
||||
int _raveGloveMode;
|
||||
private:
|
||||
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
||||
HandData(const HandData&);
|
||||
|
|
|
@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
|||
return 1;
|
||||
|
||||
case PACKET_TYPE_HEAD_DATA:
|
||||
return 2;
|
||||
return 3;
|
||||
|
||||
case PACKET_TYPE_AVATAR_FACE_VIDEO:
|
||||
return 1;
|
||||
|
|
Loading…
Reference in a new issue