Cleanup gpu shader constants

This commit is contained in:
Brad Davis 2018-08-23 16:19:21 -07:00
parent 5a5e1ad498
commit 271651737b

View file

@ -40,8 +40,6 @@
// OSX seems to have an issue using 14 as an attribute location for passing from the vertex to the fragment shader // OSX seems to have an issue using 14 as an attribute location for passing from the vertex to the fragment shader
#define GPU_ATTR_V2F_STEREO_SIDE 8 #define GPU_ATTR_V2F_STEREO_SIDE 8
#define GPU_UNIFORM_COLOR 101
#define GPU_UNIFORM_TEXCOORD_RECT 102
#define GPU_UNIFORM_EXTRA0 110 #define GPU_UNIFORM_EXTRA0 110
#define GPU_UNIFORM_EXTRA1 111 #define GPU_UNIFORM_EXTRA1 111
#define GPU_UNIFORM_EXTRA2 112 #define GPU_UNIFORM_EXTRA2 112
@ -98,8 +96,6 @@ enum Attribute {
namespace uniform { namespace uniform {
enum Uniform { enum Uniform {
Color = GPU_UNIFORM_COLOR,
TexCoordRect = GPU_UNIFORM_TEXCOORD_RECT,
Extra0 = GPU_UNIFORM_EXTRA0, Extra0 = GPU_UNIFORM_EXTRA0,
Extra1 = GPU_UNIFORM_EXTRA1, Extra1 = GPU_UNIFORM_EXTRA1,
Extra2 = GPU_UNIFORM_EXTRA2, Extra2 = GPU_UNIFORM_EXTRA2,