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Update drag/drop distance to be based on cameraManager.enabled rather than camera mode
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1 changed files with 1 additions and 1 deletions
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@ -542,7 +542,7 @@ function mouseMoveEvent(event) {
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placingEntityID = Entities.identifyEntity(placingEntityID);
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placingEntityID = Entities.identifyEntity(placingEntityID);
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}
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var pickRay = Camera.computePickRay(event.x, event.y);
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var distance = Camera.mode == "independent" ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
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var distance = cameraManager.enabled ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
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var offset = Vec3.multiply(distance, pickRay.direction);
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var offset = Vec3.multiply(distance, pickRay.direction);
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var position = Vec3.sum(Camera.position, offset);
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var position = Vec3.sum(Camera.position, offset);
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Entities.editEntity(placingEntityID, {
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Entities.editEntity(placingEntityID, {
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