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Merge pull request #3772 from PhilipRosedale/master
Less aggressive audio muting default, entity getter returns by reference
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commit
1d80fd7e4f
3 changed files with 6 additions and 6 deletions
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@ -61,7 +61,7 @@
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const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
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const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18;
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const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.001f;
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const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.003f;
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const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
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const QString AUDIO_ENV_GROUP_KEY = "audio_env";
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const QString AUDIO_BUFFER_GROUP_KEY = "audio_buffer";
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@ -93,8 +93,8 @@
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"name": "noise_muting_threshold",
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"label": "Noise Muting Threshold",
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"help": "Loudness value for noise background between 0 and 1.0 (0: mute everyone, 1.0: never mute)",
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"placeholder": "0.001",
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"default": "0.001",
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"placeholder": "0.003",
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"default": "0.003",
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"advanced": false
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},
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{
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@ -145,14 +145,14 @@ public:
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float getLargestDimension() const { return glm::length(_dimensions); } /// get the largest possible dimension
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/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
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void setDimensions(const glm::vec3& value) { _dimensions = value; ; recalculateCollisionShape(); }
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void setDimensions(const glm::vec3& value) { _dimensions = value; recalculateCollisionShape(); }
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/// set dimensions in meter units (0.0 - TREE_SCALE) this will also reset radius appropriately
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void setDimensionsInMeters(const glm::vec3& value) { setDimensions(value / (float) TREE_SCALE); }
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static const glm::quat DEFAULT_ROTATION;
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const glm::quat& getRotation() const { return _rotation; }
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void setRotation(const glm::quat& rotation) { _rotation = rotation; ; recalculateCollisionShape(); }
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void setRotation(const glm::quat& rotation) { _rotation = rotation; recalculateCollisionShape(); }
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static const float DEFAULT_GLOW_LEVEL;
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float getGlowLevel() const { return _glowLevel; }
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@ -169,7 +169,7 @@ public:
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static const glm::vec3 DEFAULT_VELOCITY;
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static const glm::vec3 NO_VELOCITY;
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static const float EPSILON_VELOCITY_LENGTH;
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const glm::vec3 getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
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const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
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glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
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void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second
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void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters
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