diff --git a/assignment-client/src/audio/AudioMixer.cpp b/assignment-client/src/audio/AudioMixer.cpp index 4d0e1bf19c..4173cacfc7 100644 --- a/assignment-client/src/audio/AudioMixer.cpp +++ b/assignment-client/src/audio/AudioMixer.cpp @@ -61,7 +61,7 @@ const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f; const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18; -const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.001f; +const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.003f; const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer"; const QString AUDIO_ENV_GROUP_KEY = "audio_env"; const QString AUDIO_BUFFER_GROUP_KEY = "audio_buffer"; diff --git a/domain-server/resources/describe-settings.json b/domain-server/resources/describe-settings.json index a49e1072eb..ba4cfe8dfd 100644 --- a/domain-server/resources/describe-settings.json +++ b/domain-server/resources/describe-settings.json @@ -93,8 +93,8 @@ "name": "noise_muting_threshold", "label": "Noise Muting Threshold", "help": "Loudness value for noise background between 0 and 1.0 (0: mute everyone, 1.0: never mute)", - "placeholder": "0.001", - "default": "0.001", + "placeholder": "0.003", + "default": "0.003", "advanced": false }, { diff --git a/libraries/entities/src/EntityItem.h b/libraries/entities/src/EntityItem.h index ae44e3931b..adf72198be 100644 --- a/libraries/entities/src/EntityItem.h +++ b/libraries/entities/src/EntityItem.h @@ -145,14 +145,14 @@ public: float getLargestDimension() const { return glm::length(_dimensions); } /// get the largest possible dimension /// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately - void setDimensions(const glm::vec3& value) { _dimensions = value; ; recalculateCollisionShape(); } + void setDimensions(const glm::vec3& value) { _dimensions = value; recalculateCollisionShape(); } /// set dimensions in meter units (0.0 - TREE_SCALE) this will also reset radius appropriately void setDimensionsInMeters(const glm::vec3& value) { setDimensions(value / (float) TREE_SCALE); } static const glm::quat DEFAULT_ROTATION; const glm::quat& getRotation() const { return _rotation; } - void setRotation(const glm::quat& rotation) { _rotation = rotation; ; recalculateCollisionShape(); } + void setRotation(const glm::quat& rotation) { _rotation = rotation; recalculateCollisionShape(); } static const float DEFAULT_GLOW_LEVEL; float getGlowLevel() const { return _glowLevel; } @@ -169,7 +169,7 @@ public: static const glm::vec3 DEFAULT_VELOCITY; static const glm::vec3 NO_VELOCITY; static const float EPSILON_VELOCITY_LENGTH; - const glm::vec3 getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second + const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters