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Fix attempt for avatar stuck in geometry.
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1 changed files with 5 additions and 1 deletions
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@ -276,7 +276,11 @@
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var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
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var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
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MyAvatar.position = position;
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print("Moving Avatar in front of the chair.")
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print("Moving Avatar in front of the chair.");
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// Delay standing up by 1 cycle.
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// This leaves times for the avatar to actually move since a lot
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// of the stand up operations are threaded
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return;
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}
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this.standUp();
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