From 1ce4dcc6e5a732dbd1a27a07f59a76fd26f47544 Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 17 Mar 2017 16:11:47 -0700 Subject: [PATCH] Fix attempt for avatar stuck in geometry. --- scripts/tutorials/entity_scripts/sit.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/scripts/tutorials/entity_scripts/sit.js b/scripts/tutorials/entity_scripts/sit.js index f03bc4fa50..01c7030a44 100644 --- a/scripts/tutorials/entity_scripts/sit.js +++ b/scripts/tutorials/entity_scripts/sit.js @@ -276,7 +276,11 @@ var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z }; var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset)); MyAvatar.position = position; - print("Moving Avatar in front of the chair.") + print("Moving Avatar in front of the chair."); + // Delay standing up by 1 cycle. + // This leaves times for the avatar to actually move since a lot + // of the stand up operations are threaded + return; } this.standUp();