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fix for crash in SkeletonModel::updateStandingFoot()
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1 changed files with 3 additions and 0 deletions
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@ -618,6 +618,9 @@ void SkeletonModel::updateVisibleJointStates() {
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/// \return offset of hips after foot animation
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/// \return offset of hips after foot animation
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void SkeletonModel::updateStandingFoot() {
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void SkeletonModel::updateStandingFoot() {
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if (_geometry == NULL) {
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return;
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}
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glm::vec3 offset(0.0f);
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glm::vec3 offset(0.0f);
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int leftFootIndex = _geometry->getFBXGeometry().leftToeJointIndex;
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int leftFootIndex = _geometry->getFBXGeometry().leftToeJointIndex;
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int rightFootIndex = _geometry->getFBXGeometry().rightToeJointIndex;
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int rightFootIndex = _geometry->getFBXGeometry().rightToeJointIndex;
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