From 1b778603c8e71af6adca395cbde24597525adc88 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 20 Nov 2014 14:21:08 -0800 Subject: [PATCH] fix for crash in SkeletonModel::updateStandingFoot() --- interface/src/avatar/SkeletonModel.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index f2a7c2f207..911ebb7412 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -618,6 +618,9 @@ void SkeletonModel::updateVisibleJointStates() { /// \return offset of hips after foot animation void SkeletonModel::updateStandingFoot() { + if (_geometry == NULL) { + return; + } glm::vec3 offset(0.0f); int leftFootIndex = _geometry->getFBXGeometry().leftToeJointIndex; int rightFootIndex = _geometry->getFBXGeometry().rightToeJointIndex;