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Bump up the offset scale for Faceshift.
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1 changed files with 1 additions and 1 deletions
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@ -1813,7 +1813,7 @@ void Application::update(float deltaTime) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
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if (_faceshift.isActive()) {
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if (_faceshift.isActive()) {
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const float EYE_OFFSET_SCALE = 0.005f;
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const float EYE_OFFSET_SCALE = 0.025f;
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glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
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glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
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_myCamera.setEyeOffsetPosition(glm::vec3(-position.x, position.y, position.z));
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_myCamera.setEyeOffsetPosition(glm::vec3(-position.x, position.y, position.z));
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updateProjectionMatrix();
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updateProjectionMatrix();
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