From 1a767f3e081961779d56ebe58b1e01bb33f92472 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Fri, 6 Sep 2013 16:52:32 -0700 Subject: [PATCH] Bump up the offset scale for Faceshift. --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 0f7cee3da6..43c7a8f585 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1813,7 +1813,7 @@ void Application::update(float deltaTime) { if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) { if (_faceshift.isActive()) { - const float EYE_OFFSET_SCALE = 0.005f; + const float EYE_OFFSET_SCALE = 0.025f; glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE; _myCamera.setEyeOffsetPosition(glm::vec3(-position.x, position.y, position.z)); updateProjectionMatrix();