Bump up the offset scale for Faceshift.

This commit is contained in:
Andrzej Kapolka 2013-09-06 16:52:32 -07:00
parent 38dd176506
commit 1a767f3e08

View file

@ -1813,7 +1813,7 @@ void Application::update(float deltaTime) {
if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
if (_faceshift.isActive()) {
const float EYE_OFFSET_SCALE = 0.005f;
const float EYE_OFFSET_SCALE = 0.025f;
glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
_myCamera.setEyeOffsetPosition(glm::vec3(-position.x, position.y, position.z));
updateProjectionMatrix();