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light at the end
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parent
c102abd11f
commit
19ce178791
2 changed files with 83 additions and 29 deletions
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@ -10,24 +10,24 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var ball, ballSpawningAnchor, ballDetector, tiltMaze;
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var ball, ballSpawningAnchor, ballDetector, tiltMaze, lightAtTheEnd;
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze_hull.obj";
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/newmaze_tex-2.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/alan/dev/newmaze_tex-2.obj";
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var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
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var SCALE = 0.5;
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var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 1,
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y: 0.3,
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y: 0.15,
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z: 1
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});
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var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.05,
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y: 0.05,
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z: 0.05
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x: 0.035,
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y: 0.035,
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z: 0.035
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})
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var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
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@ -66,7 +66,6 @@ var BALL_FORWARD_OFFSET = -0.2 * SCALE;
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var BALL_RIGHT_OFFSET = -0.4 * SCALE;
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var BALL_VERTICAL_OFFSET = 0.02 * SCALE;
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var BALL_FRICTION = 0.7;
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var BALL_RESTITUTION = 0.1;
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var BALL_DAMPING = 0.6;
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@ -78,15 +77,30 @@ var BALL_GRAVITY = {
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z: 0
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};
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var MAZE_DENSITY = 1000;
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var MAZE_RESTITUTION = 0.1;
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var MAZE_DAMPING = 0.6;
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var MAZE_ANGULAR_DAMPING = 0.6;
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var DETECTOR_VERTICAL_OFFSET = 0.0 * SCALE;
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var DETECTOR_FORWARD_OFFSET = 0.4 * SCALE;
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var DETECTOR_RIGHT_OFFSET = 0.4 * SCALE;
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var DETECTOR_FORWARD_OFFSET = 0.35 * SCALE;
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var DETECTOR_RIGHT_OFFSET = 0.35 * SCALE;
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var END_LIGHT_COLOR = {
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red: 255,
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green: 0,
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blue: 0
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};
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var END_LIGHT_DIMENSIONS = {
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x: 0.2,
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y: 0.2,
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z: 0.8
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};
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var END_LIGHT_INTENSITY = 0.035;
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var END_LIGHT_CUTOFF = 30;
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var END_LIGHT_EXPONENT = 1;
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var getBallStartLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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@ -101,10 +115,23 @@ var getBallStartLocation = function() {
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var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
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finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
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var location = Vec3.sum(mazeProps.position, finalOffset);
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print('BALL START LOCATOIN:: ' + JSON.stringify(location))
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return location;
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}
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var getBallFinishLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var forward = Quat.getFront(mazeProps.rotation);
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var up = Quat.getUp(mazeProps.rotation);
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var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
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position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
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position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
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return position;
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}
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var createBall = function(position) {
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print('making ball')
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@ -121,18 +148,20 @@ var createBall = function(position) {
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gravity: BALL_GRAVITY,
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density: BALL_DENSITY,
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color: BALL_COLOR,
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dimensions: BALL_DIMENSIONS
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dimensions: BALL_DIMENSIONS,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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})
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};
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ball = Entities.addEntity(properties);
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};
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var createBallSpawningAnchor = function() {
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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@ -147,22 +176,17 @@ var createBallSpawningAnchor = function() {
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ballSpawningAnchor = Entities.addEntity(properties);
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}
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var createBallDetector = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var forward = Quat.getFront(mazeProps.rotation);
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var up = Quat.getUp(mazeProps.rotation);
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var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
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position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
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position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
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var createBallDetector = function() {
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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type: 'Box',
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color: DEBUG_COLOR,
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shapeType: 'none',
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dimensions: BALL_DETECTOR_DIMENSIONS,
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position: position,
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position: getBallFinishLocation(),
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collisionless: true,
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dynamic: false,
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visible: false,
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@ -183,7 +207,6 @@ var createTiltMaze = function(position) {
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restitution: MAZE_RESTITUTION,
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damping: MAZE_DAMPING,
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angularDamping: MAZE_ANGULAR_DAMPING,
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// rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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dynamic: true,
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density: MAZE_DENSITY,
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script: MAZE_SCRIPT
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@ -193,17 +216,47 @@ var createTiltMaze = function(position) {
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}
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var createLightAtTheEnd = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze, 'position');
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var up = Quat.getUp(mazeProps.rotation);
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var down = Vec3.multiply(-1, up);
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var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down)
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var position = getBallFinishLocation();
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var lightProperties = {
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parentID: tiltMaze,
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name: 'Hifi Tilt Maze End Light',
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type: "Light",
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isSpotlight: true,
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dimensions: END_LIGHT_DIMENSIONS,
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color: END_LIGHT_COLOR,
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intensity: END_LIGHT_INTENSITY,
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exponent: END_LIGHT_EXPONENT,
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cutoff: END_LIGHT_CUTOFF,
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lifetime: -1,
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position: position,
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rotation: emitOrientation
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};
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lightAtTheEnd = Entities.addEntity(lightProperties);
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}
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var createAll = function() {
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createTiltMaze(center);
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createBallSpawningAnchor();
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createBallDetector(center);
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createBall(center);
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createLightAtTheEnd();
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Entities.editEntity(tiltMaze, {
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userData: JSON.stringify({
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tiltMaze: {
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firstBall: ball,
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ballSpawner: ballSpawningAnchor,
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detector: ballDetector
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detector: ballDetector,
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lightAtTheEnd: lightAtTheEnd
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}
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})
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})
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@ -216,5 +269,6 @@ if (CLEANUP === true) {
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Entities.deleteEntity(tiltMaze);
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Entities.deleteEntity(ball);
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Entities.deleteEntity(ballSpawningAnchor);
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Entities.deleteEntity(lightAtTheEnd);
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})
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};
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@ -20,7 +20,7 @@ var SCALE= 0.5
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var VICTORY_SOUND;
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var BALL_DISTANCE_THRESHOLD = 1*SCALE;
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var BALL_DETECTOR_THRESHOLD = 0.2*SCALE;
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var BALL_DETECTOR_THRESHOLD = 0.1*SCALE;
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var BALL_FORWARD_OFFSET = -0.2*SCALE;
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var BALL_RIGHT_OFFSET = -0.4*SCALE;
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var BALL_VERTICAL_OFFSET = 0.02*SCALE;
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@ -65,6 +65,7 @@ var SCALE= 0.5
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},
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startNearGrab: function() {
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//check to make sure a ball is in range, otherwise create one
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this.testBallDistance();
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},
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continueNearGrab: function() {
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this.testWinDistance();
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@ -76,7 +77,6 @@ var SCALE= 0.5
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},
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releaseGrab: function() {
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this.testBallDistance();
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// this.testWinDistance();
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},
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getBallStartLocation: function() {
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var mazeProps = Entities.getEntityProperties(this.entityID);
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