light at the end

This commit is contained in:
James B. Pollack 2016-02-22 19:20:01 -08:00
parent c102abd11f
commit 19ce178791
2 changed files with 83 additions and 29 deletions

View file

@ -10,24 +10,24 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var ball, ballSpawningAnchor, ballDetector, tiltMaze;
var ball, ballSpawningAnchor, ballDetector, tiltMaze, lightAtTheEnd;
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze_hull.obj";
var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/newmaze_tex-2.fbx";
var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/alan/dev/newmaze_tex-2.obj";
var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
var SCALE = 0.5;
var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
x: 1,
y: 0.3,
y: 0.15,
z: 1
});
var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
x: 0.05,
y: 0.05,
z: 0.05
x: 0.035,
y: 0.035,
z: 0.035
})
var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
@ -66,7 +66,6 @@ var BALL_FORWARD_OFFSET = -0.2 * SCALE;
var BALL_RIGHT_OFFSET = -0.4 * SCALE;
var BALL_VERTICAL_OFFSET = 0.02 * SCALE;
var BALL_FRICTION = 0.7;
var BALL_RESTITUTION = 0.1;
var BALL_DAMPING = 0.6;
@ -78,15 +77,30 @@ var BALL_GRAVITY = {
z: 0
};
var MAZE_DENSITY = 1000;
var MAZE_RESTITUTION = 0.1;
var MAZE_DAMPING = 0.6;
var MAZE_ANGULAR_DAMPING = 0.6;
var DETECTOR_VERTICAL_OFFSET = 0.0 * SCALE;
var DETECTOR_FORWARD_OFFSET = 0.4 * SCALE;
var DETECTOR_RIGHT_OFFSET = 0.4 * SCALE;
var DETECTOR_FORWARD_OFFSET = 0.35 * SCALE;
var DETECTOR_RIGHT_OFFSET = 0.35 * SCALE;
var END_LIGHT_COLOR = {
red: 255,
green: 0,
blue: 0
};
var END_LIGHT_DIMENSIONS = {
x: 0.2,
y: 0.2,
z: 0.8
};
var END_LIGHT_INTENSITY = 0.035;
var END_LIGHT_CUTOFF = 30;
var END_LIGHT_EXPONENT = 1;
var getBallStartLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
@ -101,10 +115,23 @@ var getBallStartLocation = function() {
var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
var location = Vec3.sum(mazeProps.position, finalOffset);
print('BALL START LOCATOIN:: ' + JSON.stringify(location))
return location;
}
var getBallFinishLocation = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation);
var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
return position;
}
var createBall = function(position) {
print('making ball')
@ -121,18 +148,20 @@ var createBall = function(position) {
gravity: BALL_GRAVITY,
density: BALL_DENSITY,
color: BALL_COLOR,
dimensions: BALL_DIMENSIONS
dimensions: BALL_DIMENSIONS,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
ball = Entities.addEntity(properties);
};
var createBallSpawningAnchor = function() {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
@ -147,22 +176,17 @@ var createBallSpawningAnchor = function() {
ballSpawningAnchor = Entities.addEntity(properties);
}
var createBallDetector = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze);
var right = Quat.getRight(mazeProps.rotation);
var forward = Quat.getFront(mazeProps.rotation);
var up = Quat.getUp(mazeProps.rotation);
var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
var createBallDetector = function() {
var properties = {
name: 'Hifi Tilt Maze Ball Detector',
parentID: tiltMaze,
type: 'Box',
color: DEBUG_COLOR,
shapeType: 'none',
dimensions: BALL_DETECTOR_DIMENSIONS,
position: position,
position: getBallFinishLocation(),
collisionless: true,
dynamic: false,
visible: false,
@ -183,7 +207,6 @@ var createTiltMaze = function(position) {
restitution: MAZE_RESTITUTION,
damping: MAZE_DAMPING,
angularDamping: MAZE_ANGULAR_DAMPING,
// rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
dynamic: true,
density: MAZE_DENSITY,
script: MAZE_SCRIPT
@ -193,17 +216,47 @@ var createTiltMaze = function(position) {
}
var createLightAtTheEnd = function() {
var mazeProps = Entities.getEntityProperties(tiltMaze, 'position');
var up = Quat.getUp(mazeProps.rotation);
var down = Vec3.multiply(-1, up);
var emitOrientation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, down)
var position = getBallFinishLocation();
var lightProperties = {
parentID: tiltMaze,
name: 'Hifi Tilt Maze End Light',
type: "Light",
isSpotlight: true,
dimensions: END_LIGHT_DIMENSIONS,
color: END_LIGHT_COLOR,
intensity: END_LIGHT_INTENSITY,
exponent: END_LIGHT_EXPONENT,
cutoff: END_LIGHT_CUTOFF,
lifetime: -1,
position: position,
rotation: emitOrientation
};
lightAtTheEnd = Entities.addEntity(lightProperties);
}
var createAll = function() {
createTiltMaze(center);
createBallSpawningAnchor();
createBallDetector(center);
createBall(center);
createLightAtTheEnd();
Entities.editEntity(tiltMaze, {
userData: JSON.stringify({
tiltMaze: {
firstBall: ball,
ballSpawner: ballSpawningAnchor,
detector: ballDetector
detector: ballDetector,
lightAtTheEnd: lightAtTheEnd
}
})
})
@ -216,5 +269,6 @@ if (CLEANUP === true) {
Entities.deleteEntity(tiltMaze);
Entities.deleteEntity(ball);
Entities.deleteEntity(ballSpawningAnchor);
Entities.deleteEntity(lightAtTheEnd);
})
};

View file

@ -20,7 +20,7 @@ var SCALE= 0.5
var VICTORY_SOUND;
var BALL_DISTANCE_THRESHOLD = 1*SCALE;
var BALL_DETECTOR_THRESHOLD = 0.2*SCALE;
var BALL_DETECTOR_THRESHOLD = 0.1*SCALE;
var BALL_FORWARD_OFFSET = -0.2*SCALE;
var BALL_RIGHT_OFFSET = -0.4*SCALE;
var BALL_VERTICAL_OFFSET = 0.02*SCALE;
@ -65,6 +65,7 @@ var SCALE= 0.5
},
startNearGrab: function() {
//check to make sure a ball is in range, otherwise create one
this.testBallDistance();
},
continueNearGrab: function() {
this.testWinDistance();
@ -76,7 +77,6 @@ var SCALE= 0.5
},
releaseGrab: function() {
this.testBallDistance();
// this.testWinDistance();
},
getBallStartLocation: function() {
var mazeProps = Entities.getEntityProperties(this.entityID);