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scale
This commit is contained in:
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03d64d163e
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c102abd11f
2 changed files with 185 additions and 184 deletions
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@ -10,211 +10,211 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var ball, ballSpawningAnchor, ballDetector, tiltMaze;
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var ball, ballSpawningAnchor, ballDetector, tiltMaze;
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE6.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/MAZE_COLLISION_HULL8.obj";
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var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
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var MAZE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze.fbx";
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var MAZE_COLLISION_HULL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/tiltMaze/newmaze_hull.obj";
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var MAZE_SCRIPT = Script.resolvePath('maze.js?' + Math.random());
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var SCALE = 1;
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var SCALE = 0.5;
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var MAZE_DIMENSIONS = Vec3.multiply(SCALE,{
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x: 1,
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y: 0.3,
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z: 1
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});
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var MAZE_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 1,
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y: 0.3,
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z: 1
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});
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var BALL_DIMENSIONS = {
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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var BALL_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.05,
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y: 0.05,
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z: 0.05
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})
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var BALL_SPAWNER_DIMENSIONS = {
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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var BALL_SPAWNER_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.05,
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y: 0.05,
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z: 0.05
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})
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var BALL_DETECTOR_DIMENSIONS = {
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x: 0.1,
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y: 0.1,
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z: 0.1
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}
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var BALL_DETECTOR_DIMENSIONS = Vec3.multiply(SCALE, {
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x: 0.1,
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y: 0.1,
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z: 0.1
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})
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var BALL_COLOR = {
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red: 255,
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green: 0,
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blue: 0
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}
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var BALL_COLOR = {
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red: 255,
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green: 0,
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blue: 0
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}
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var DEBUG_COLOR = {
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red: 0,
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green: 255,
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blue: 0
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}
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var DEBUG_COLOR = {
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red: 0,
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green: 255,
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blue: 0
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}
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
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var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
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x: 0,
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y: 0.5,
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z: 0
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}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
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var CLEANUP = true;
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var BALL_FORWARD_OFFSET = -0.2 * SCALE;
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var BALL_RIGHT_OFFSET = -0.4 * SCALE;
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var BALL_VERTICAL_OFFSET = 0.02 * SCALE;
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var BALL_FRICTION = 0.7;
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var BALL_RESTITUTION = 0.1;
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var BALL_DAMPING = 0.6;
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var BALL_ANGULAR_DAMPING = 0.2;
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var BALL_DENSITY = 1000;
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var BALL_GRAVITY = {
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x: 0,
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y: -9.8,
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z: 0
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};
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var MAZE_DENSITY = 1000;
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var MAZE_RESTITUTION = 0.1;
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var MAZE_DAMPING = 0.6;
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var MAZE_ANGULAR_DAMPING = 0.6;
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var DETECTOR_VERTICAL_OFFSET = 0.0 * SCALE;
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var DETECTOR_FORWARD_OFFSET = 0.4 * SCALE;
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var DETECTOR_RIGHT_OFFSET = 0.4 * SCALE;
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var getBallStartLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var front = Quat.getFront(mazeProps.rotation);
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var vertical = {
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x: 0,
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y: 0.5,
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z: 0
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}), Vec3.multiply(1.5, Quat.getFront(Camera.getOrientation())));
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var CLEANUP = true;
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var BALL_FORWARD_OFFSET = -0.2;
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var BALL_RIGHT_OFFSET = -0.4;
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var BALL_VERTICAL_OFFSET = 0.02;
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var BALL_FRICTION = 0.7;
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var BALL_RESTITUTION = 0.1;
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var BALL_DAMPING = 0.6;
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var BALL_ANGULAR_DAMPING = 0.2;
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var BALL_DENSITY = 1000;
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var BALL_GRAVITY = {
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x: 0,
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y: -9.8,
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y: BALL_VERTICAL_OFFSET,
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z: 0
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};
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var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
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finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
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var location = Vec3.sum(mazeProps.position, finalOffset);
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print('BALL START LOCATOIN:: ' + JSON.stringify(location))
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return location;
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}
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var MAZE_DENSITY = 1000;
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var MAZE_RESTITUTION = 0.1;
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var MAZE_DAMPING = 0.6;
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var MAZE_ANGULAR_DAMPING = 0.6;
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var DETECTOR_VERTICAL_OFFSET = 0.0;
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var DETECTOR_FORWARD_OFFSET= 0.4;
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var DETECTOR_RIGHT_OFFSET = 0.4;
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var getBallStartLocation = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var front = Quat.getFront(mazeProps.rotation);
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var vertical = {
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x: 0,
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y: BALL_VERTICAL_OFFSET,
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z: 0
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};
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var finalOffset = Vec3.sum(vertical, Vec3.multiply(right, BALL_RIGHT_OFFSET));
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finalOffset = Vec3.sum(finalOffset, Vec3.multiply(front, BALL_FORWARD_OFFSET));
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var location = Vec3.sum(mazeProps.position, finalOffset);
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print('BALL START LOCATOIN:: ' + JSON.stringify(location))
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return location;
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}
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var createBall = function(position) {
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print('making ball')
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var properties = {
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name: 'Hifi Tilt Maze Ball',
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type: 'Sphere',
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position: getBallStartLocation(),
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dynamic: true,
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collisionless: false,
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friction: BALL_FRICTION,
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restitution: BALL_RESTITUTION,
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angularDamping: BALL_ANGULAR_DAMPING,
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damping: BALL_DAMPING,
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gravity: BALL_GRAVITY,
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density: BALL_DENSITY,
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color: BALL_COLOR,
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dimensions: BALL_DIMENSIONS
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};
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ball = Entities.addEntity(properties);
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var createBall = function(position) {
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print('making ball')
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var properties = {
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name: 'Hifi Tilt Maze Ball',
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type: 'Sphere',
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position: getBallStartLocation(),
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dynamic: true,
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collisionless: false,
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friction: BALL_FRICTION,
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restitution: BALL_RESTITUTION,
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angularDamping: BALL_ANGULAR_DAMPING,
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damping: BALL_DAMPING,
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gravity: BALL_GRAVITY,
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density: BALL_DENSITY,
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color: BALL_COLOR,
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dimensions: BALL_DIMENSIONS
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};
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var createBallSpawningAnchor = function() {
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ball = Entities.addEntity(properties);
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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type: 'Box',
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color: DEBUG_COLOR,
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dimensions: BALL_SPAWNER_DIMENSIONS,
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position: getBallStartLocation(),
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collisionless: true,
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visible: false,
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};
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ballSpawningAnchor = Entities.addEntity(properties);
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}
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var createBallDetector = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var forward = Quat.getFront(mazeProps.rotation);
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var up = Quat.getUp(mazeProps.rotation);
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var position = Vec3.sum(mazeProps.position,Vec3.multiply(up,DETECTOR_VERTICAL_OFFSET));
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position = Vec3.sum(position,Vec3.multiply(right,DETECTOR_RIGHT_OFFSET));
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position = Vec3.sum(position,Vec3.multiply(forward,DETECTOR_FORWARD_OFFSET));
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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type: 'Box',
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color: DEBUG_COLOR,
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dimensions: BALL_DETECTOR_DIMENSIONS,
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position: position,
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collisionless: true,
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dynamic: false,
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visible: false,
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};
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};
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ballDetector = Entities.addEntity(properties);
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var createBallSpawningAnchor = function() {
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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type: 'Box',
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color: DEBUG_COLOR,
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dimensions: BALL_SPAWNER_DIMENSIONS,
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position: getBallStartLocation(),
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collisionless: true,
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visible: false,
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};
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var createTiltMaze = function(position) {
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var properties = {
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name: 'Hifi Tilt Maze',
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type: 'Model',
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modelURL: MAZE_MODEL_URL,
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compoundShapeURL: MAZE_COLLISION_HULL,
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dimensions: MAZE_DIMENSIONS,
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position: position,
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restitution: MAZE_RESTITUTION,
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damping: MAZE_DAMPING,
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angularDamping: MAZE_ANGULAR_DAMPING,
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rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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dynamic: true,
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density: MAZE_DENSITY,
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script: MAZE_SCRIPT
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}
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ballSpawningAnchor = Entities.addEntity(properties);
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}
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tiltMaze = Entities.addEntity(properties)
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var createBallDetector = function() {
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var mazeProps = Entities.getEntityProperties(tiltMaze);
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var right = Quat.getRight(mazeProps.rotation);
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var forward = Quat.getFront(mazeProps.rotation);
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var up = Quat.getUp(mazeProps.rotation);
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var position = Vec3.sum(mazeProps.position, Vec3.multiply(up, DETECTOR_VERTICAL_OFFSET));
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position = Vec3.sum(position, Vec3.multiply(right, DETECTOR_RIGHT_OFFSET));
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position = Vec3.sum(position, Vec3.multiply(forward, DETECTOR_FORWARD_OFFSET));
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var properties = {
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name: 'Hifi Tilt Maze Ball Detector',
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parentID: tiltMaze,
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type: 'Box',
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color: DEBUG_COLOR,
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dimensions: BALL_DETECTOR_DIMENSIONS,
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position: position,
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collisionless: true,
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dynamic: false,
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visible: false,
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};
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ballDetector = Entities.addEntity(properties);
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};
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var createTiltMaze = function(position) {
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var properties = {
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name: 'Hifi Tilt Maze',
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type: 'Model',
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modelURL: MAZE_MODEL_URL,
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compoundShapeURL: MAZE_COLLISION_HULL,
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dimensions: MAZE_DIMENSIONS,
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position: position,
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restitution: MAZE_RESTITUTION,
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damping: MAZE_DAMPING,
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angularDamping: MAZE_ANGULAR_DAMPING,
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// rotation: Quat.fromPitchYawRollDegrees(0, 0, 180),
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dynamic: true,
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density: MAZE_DENSITY,
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script: MAZE_SCRIPT
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}
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var createAll = function() {
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createTiltMaze(center);
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createBallSpawningAnchor();
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createBallDetector(center);
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createBall(center);
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Entities.editEntity(tiltMaze, {
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userData: JSON.stringify({
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tiltMaze: {
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firstBall: ball,
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ballSpawner: ballSpawningAnchor,
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detector:ballDetector
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}
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})
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})
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}
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tiltMaze = Entities.addEntity(properties)
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createAll();
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}
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if (CLEANUP === true) {
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Script.scriptEnding.connect(function() {
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Entities.deleteEntity(tiltMaze);
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Entities.deleteEntity(ball);
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Entities.deleteEntity(ballSpawningAnchor);
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var createAll = function() {
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createTiltMaze(center);
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createBallSpawningAnchor();
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createBallDetector(center);
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createBall(center);
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Entities.editEntity(tiltMaze, {
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userData: JSON.stringify({
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tiltMaze: {
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firstBall: ball,
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ballSpawner: ballSpawningAnchor,
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detector: ballDetector
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}
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})
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};
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})
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}
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createAll();
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if (CLEANUP === true) {
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Script.scriptEnding.connect(function() {
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Entities.deleteEntity(tiltMaze);
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Entities.deleteEntity(ball);
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Entities.deleteEntity(ballSpawningAnchor);
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})
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};
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@ -16,13 +16,14 @@
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Script.include('../../../../libraries/utils.js');
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var SCALE= 0.5
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var VICTORY_SOUND;
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var BALL_DISTANCE_THRESHOLD = 1;
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var BALL_DISTANCE_THRESHOLD = 1*SCALE;
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var BALL_DETECTOR_THRESHOLD = 0.2;
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var BALL_FORWARD_OFFSET = -0.2;
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var BALL_RIGHT_OFFSET = -0.4;
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var BALL_VERTICAL_OFFSET = 0.02;
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var BALL_DETECTOR_THRESHOLD = 0.2*SCALE;
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var BALL_FORWARD_OFFSET = -0.2*SCALE;
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var BALL_RIGHT_OFFSET = -0.4*SCALE;
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var BALL_VERTICAL_OFFSET = 0.02*SCALE;
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var BALL_FRICTION = 0.7;
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var BALL_DAMPING = 0.6;
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var BALL_ANGULAR_DAMPING = 0.2;
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var BALL_DENSITY = 1000;
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var BALL_GRAVITY = {
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var BALL_GRAVITY ={
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x: 0,
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y: -9.8,
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z: 0
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};
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var BALL_DIMENSIONS = {
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var BALL_DIMENSIONS = Vec3.multiply(SCALE,{
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x: 0.05,
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y: 0.05,
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z: 0.05
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}
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})
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var BALL_COLOR = {
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red: 255,
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