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Add helper to buildNetworkMaterial
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1 changed files with 26 additions and 34 deletions
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@ -309,53 +309,45 @@ static NetworkMaterial* buildNetworkMaterial(const FBXMaterial& material, const
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auto localBaseUrl = QUrl(textureBaseUrl.url() + "/");
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auto textureCache = DependencyManager::get<TextureCache>();
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NetworkMaterial* networkMaterial = new NetworkMaterial();
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NetworkMaterial* networkMaterial = new NetworkMaterial();
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networkMaterial->_material = material._material;
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auto setupMaterialTexture = [&](const FBXTexture& texture,
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TextureType type, model::MaterialKey::MapChannel channel,
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NetworkTexturePointer& networkTexture, QString& networkTextureName){
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const auto& baseUrl = texture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkTexture = textureCache->getTexture(baseUrl.resolved(QUrl(texture.filename)), type, texture.content);
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networkTextureName = texture.name;
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auto map = std::make_shared<model::TextureMap>();
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map->setTextureSource(networkTexture->_textureSource);
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material._material->setTextureMap(channel, map);
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return map;
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};
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if (!material.diffuseTexture.filename.isEmpty()) {
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const auto& baseUrl = material.diffuseTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->diffuseTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.diffuseTexture.filename)), DEFAULT_TEXTURE, material.diffuseTexture.content);
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networkMaterial->diffuseTextureName = material.diffuseTexture.name;
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auto diffuseMap = model::TextureMapPointer(new model::TextureMap());
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diffuseMap->setTextureSource(networkMaterial->diffuseTexture->_textureSource);
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auto diffuseMap = setupMaterialTexture(material.diffuseTexture,
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DEFAULT_TEXTURE, model::MaterialKey::DIFFUSE_MAP,
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networkMaterial->diffuseTexture, networkMaterial->diffuseTextureName);
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diffuseMap->setTextureTransform(material.diffuseTexture.transform);
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material._material->setTextureMap(model::MaterialKey::DIFFUSE_MAP, diffuseMap);
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}
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if (!material.normalTexture.filename.isEmpty()) {
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const auto& baseUrl = material.normalTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->normalTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.normalTexture.filename)), (material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE), material.normalTexture.content);
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networkMaterial->normalTextureName = material.normalTexture.name;
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auto normalMap = model::TextureMapPointer(new model::TextureMap());
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normalMap->setTextureSource(networkMaterial->normalTexture->_textureSource);
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material._material->setTextureMap(model::MaterialKey::NORMAL_MAP, normalMap);
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setupMaterialTexture(material.normalTexture,
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(material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE), model::MaterialKey::NORMAL_MAP,
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networkMaterial->normalTexture, networkMaterial->normalTextureName);
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}
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if (!material.specularTexture.filename.isEmpty()) {
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const auto& baseUrl = material.specularTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->specularTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.specularTexture.filename)), SPECULAR_TEXTURE, material.specularTexture.content);
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networkMaterial->specularTextureName = material.specularTexture.name;
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auto glossMap = model::TextureMapPointer(new model::TextureMap());
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glossMap->setTextureSource(networkMaterial->specularTexture->_textureSource);
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material._material->setTextureMap(model::MaterialKey::GLOSS_MAP, glossMap);
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setupMaterialTexture(material.specularTexture,
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SPECULAR_TEXTURE, model::MaterialKey::GLOSS_MAP,
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networkMaterial->specularTexture, networkMaterial->specularTextureName);
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}
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if (!material.emissiveTexture.filename.isEmpty()) {
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const auto& baseUrl = material.emissiveTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->emissiveTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.emissiveTexture.filename)), LIGHTMAP_TEXTURE, material.emissiveTexture.content);
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networkMaterial->emissiveTextureName = material.emissiveTexture.name;
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auto lightmapMap = model::TextureMapPointer(new model::TextureMap());
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lightmapMap->setTextureSource(networkMaterial->emissiveTexture->_textureSource);
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auto lightmapMap = setupMaterialTexture(material.emissiveTexture,
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LIGHTMAP_TEXTURE, model::MaterialKey::LIGHTMAP_MAP,
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networkMaterial->emissiveTexture, networkMaterial->emissiveTextureName);
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lightmapMap->setTextureTransform(material.emissiveTexture.transform);
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lightmapMap->setLightmapOffsetScale(material.emissiveParams.x, material.emissiveParams.y);
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material._material->setTextureMap(model::MaterialKey::LIGHTMAP_MAP, lightmapMap);
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}
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return networkMaterial;
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