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Cache inline textures under fbx
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parent
2ffaa1f2e7
commit
c5cb3543eb
1 changed files with 11 additions and 4 deletions
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@ -305,13 +305,17 @@ static NetworkMesh* buildNetworkMesh(const FBXMesh& mesh, const QUrl& textureBas
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}
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static NetworkMaterial* buildNetworkMaterial(const FBXMaterial& material, const QUrl& textureBaseUrl) {
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// Create a local url to cache inline textures
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auto localBaseUrl = QUrl(textureBaseUrl.url() + "/");
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auto textureCache = DependencyManager::get<TextureCache>();
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NetworkMaterial* networkMaterial = new NetworkMaterial();
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networkMaterial->_material = material._material;
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if (!material.diffuseTexture.filename.isEmpty()) {
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networkMaterial->diffuseTexture = textureCache->getTexture(textureBaseUrl.resolved(QUrl(material.diffuseTexture.filename)), DEFAULT_TEXTURE, material.diffuseTexture.content);
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const auto& baseUrl = material.diffuseTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->diffuseTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.diffuseTexture.filename)), DEFAULT_TEXTURE, material.diffuseTexture.content);
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networkMaterial->diffuseTextureName = material.diffuseTexture.name;
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auto diffuseMap = model::TextureMapPointer(new model::TextureMap());
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@ -321,7 +325,8 @@ static NetworkMaterial* buildNetworkMaterial(const FBXMaterial& material, const
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material._material->setTextureMap(model::MaterialKey::DIFFUSE_MAP, diffuseMap);
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}
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if (!material.normalTexture.filename.isEmpty()) {
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networkMaterial->normalTexture = textureCache->getTexture(textureBaseUrl.resolved(QUrl(material.normalTexture.filename)), (material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE), material.normalTexture.content);
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const auto& baseUrl = material.normalTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->normalTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.normalTexture.filename)), (material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE), material.normalTexture.content);
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networkMaterial->normalTextureName = material.normalTexture.name;
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auto normalMap = model::TextureMapPointer(new model::TextureMap());
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@ -330,7 +335,8 @@ static NetworkMaterial* buildNetworkMaterial(const FBXMaterial& material, const
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material._material->setTextureMap(model::MaterialKey::NORMAL_MAP, normalMap);
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}
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if (!material.specularTexture.filename.isEmpty()) {
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networkMaterial->specularTexture = textureCache->getTexture(textureBaseUrl.resolved(QUrl(material.specularTexture.filename)), SPECULAR_TEXTURE, material.specularTexture.content);
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const auto& baseUrl = material.specularTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->specularTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.specularTexture.filename)), SPECULAR_TEXTURE, material.specularTexture.content);
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networkMaterial->specularTextureName = material.specularTexture.name;
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auto glossMap = model::TextureMapPointer(new model::TextureMap());
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@ -339,7 +345,8 @@ static NetworkMaterial* buildNetworkMaterial(const FBXMaterial& material, const
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material._material->setTextureMap(model::MaterialKey::GLOSS_MAP, glossMap);
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}
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if (!material.emissiveTexture.filename.isEmpty()) {
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networkMaterial->emissiveTexture = textureCache->getTexture(textureBaseUrl.resolved(QUrl(material.emissiveTexture.filename)), LIGHTMAP_TEXTURE, material.emissiveTexture.content);
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const auto& baseUrl = material.emissiveTexture.content.isEmpty() ? textureBaseUrl : localBaseUrl;
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networkMaterial->emissiveTexture = textureCache->getTexture(baseUrl.resolved(QUrl(material.emissiveTexture.filename)), LIGHTMAP_TEXTURE, material.emissiveTexture.content);
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networkMaterial->emissiveTextureName = material.emissiveTexture.name;
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