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have the Agent ask for an audio-mixer for audio scripting
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1 changed files with 2 additions and 1 deletions
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@ -55,7 +55,8 @@ void Agent::run() {
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// XXXBHG - this seems less than ideal. There might be classes (like jurisdiction listeners, that need access to
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// other node types, but for them to get access to those node types, we have to add them here. It seems like
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// NodeList should support adding types of interest
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const NODE_TYPE AGENT_NODE_TYPES_OF_INTEREST[] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_PARTICLE_SERVER };
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const NODE_TYPE AGENT_NODE_TYPES_OF_INTEREST[] = { NODE_TYPE_VOXEL_SERVER, NODE_TYPE_PARTICLE_SERVER,
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NODE_TYPE_AUDIO_MIXER };
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nodeList->setNodeTypesOfInterest(AGENT_NODE_TYPES_OF_INTEREST, sizeof(AGENT_NODE_TYPES_OF_INTEREST));
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