Remove code that will be added back in fullscreen mirror request.

This commit is contained in:
Andrzej Kapolka 2013-10-23 11:44:28 -07:00
parent e8885332f2
commit 183a866e9e

View file

@ -367,20 +367,7 @@ void Application::paintGL() {
glEnable(GL_LINE_SMOOTH);
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myCamera.setTightness (100.0f);
glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition();
if (_myAvatar.getHead().getFaceModel().isActive()) {
// make sure we're aligned to the blend face eyes
glm::vec3 leftEyePosition, rightEyePosition;
if (_myAvatar.getHead().getFaceModel().getEyePositions(leftEyePosition, rightEyePosition)) {
targetPosition = (leftEyePosition + rightEyePosition) * 0.5f;
}
}
_myCamera.setTargetPosition(targetPosition);
_myCamera.setTargetRotation(_myAvatar.getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f)));
} else if (OculusManager::isConnected()) {
if (OculusManager::isConnected()) {
_myCamera.setUpShift (0.0f);
_myCamera.setDistance (0.0f);
_myCamera.setTightness (0.0f); // Camera is directly connected to head without smoothing