From 183a866e9eb09d0a99f5abbc33467ea30f1f9448 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 23 Oct 2013 11:44:28 -0700 Subject: [PATCH] Remove code that will be added back in fullscreen mirror request. --- interface/src/Application.cpp | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 330035ad2a..fef149aac1 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -367,20 +367,7 @@ void Application::paintGL() { glEnable(GL_LINE_SMOOTH); - if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { - _myCamera.setTightness (100.0f); - glm::vec3 targetPosition = _myAvatar.getUprightHeadPosition(); - if (_myAvatar.getHead().getFaceModel().isActive()) { - // make sure we're aligned to the blend face eyes - glm::vec3 leftEyePosition, rightEyePosition; - if (_myAvatar.getHead().getFaceModel().getEyePositions(leftEyePosition, rightEyePosition)) { - targetPosition = (leftEyePosition + rightEyePosition) * 0.5f; - } - } - _myCamera.setTargetPosition(targetPosition); - _myCamera.setTargetRotation(_myAvatar.getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PIf, 0.0f))); - - } else if (OculusManager::isConnected()) { + if (OculusManager::isConnected()) { _myCamera.setUpShift (0.0f); _myCamera.setDistance (0.0f); _myCamera.setTightness (0.0f); // Camera is directly connected to head without smoothing