Merge pull request #4106 from ZappoMan/rayPickWork

fix ray pick of ellipsoids away from origin
This commit is contained in:
Philip Rosedale 2015-01-14 17:10:30 -08:00
commit 1188be52e4

View file

@ -114,7 +114,7 @@ bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, cons
glm::mat4 entityToWorldMatrix = translation * rotation * scale * registration;
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 1.0f)));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
float localDistance;
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5