From ff6083312955ece639a63097c0fef04f9bad30ea Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Wed, 14 Jan 2015 16:55:24 -0800 Subject: [PATCH] fix ray pick of ellipsoids away from origin --- libraries/entities/src/SphereEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities/src/SphereEntityItem.cpp b/libraries/entities/src/SphereEntityItem.cpp index 9a9c07ef9a..7da8165df0 100644 --- a/libraries/entities/src/SphereEntityItem.cpp +++ b/libraries/entities/src/SphereEntityItem.cpp @@ -114,7 +114,7 @@ bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, cons glm::mat4 entityToWorldMatrix = translation * rotation * scale * registration; glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix); glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f)); - glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 1.0f))); + glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f))); float localDistance; // NOTE: unit sphere has center of 0,0,0 and radius of 0.5