fix bug in audio samples popped check

This commit is contained in:
Zach Pomerantz 2017-01-11 12:29:28 -05:00
parent 61f7f72c5e
commit 0f08abfa14

View file

@ -1658,7 +1658,7 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
// prepare injectors for the next callback
QMetaObject::invokeMethod(_audio, "prepareLocalAudioInjectors", Qt::QueuedConnection);
int samplesPopped = std::max(networkSamplesPopped, networkSamplesPopped);
int samplesPopped = std::max(networkSamplesPopped, injectorSamplesPopped);
int framesPopped = samplesPopped / AudioConstants::STEREO;
int bytesWritten;
if (samplesPopped > 0) {