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fix incorrect rescale of vec3
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@ -652,7 +652,7 @@ bool sphereAACube(const glm::vec3& sphereCenter, float sphereRadius, const glm::
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// sphere center is inside cube
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// sphere center is inside cube
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// --> push out nearest face
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// --> push out nearest face
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glm::vec3 direction;
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glm::vec3 direction;
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BA /= distance;
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BA /= maxBA;
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glm::modf(BA, direction);
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glm::modf(BA, direction);
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direction = glm::normalize(direction);
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direction = glm::normalize(direction);
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