From 0e3d66caf6124d85e07a9f24553c89b2174217e9 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Fri, 2 May 2014 22:27:52 -0700 Subject: [PATCH] fix incorrect rescale of vec3 --- libraries/shared/src/ShapeCollider.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/shared/src/ShapeCollider.cpp b/libraries/shared/src/ShapeCollider.cpp index ceba1b4c5e..dbfac66254 100644 --- a/libraries/shared/src/ShapeCollider.cpp +++ b/libraries/shared/src/ShapeCollider.cpp @@ -652,7 +652,7 @@ bool sphereAACube(const glm::vec3& sphereCenter, float sphereRadius, const glm:: // sphere center is inside cube // --> push out nearest face glm::vec3 direction; - BA /= distance; + BA /= maxBA; glm::modf(BA, direction); direction = glm::normalize(direction);