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duplicate cleaning code at the end of Model renderCore
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@ -812,6 +812,15 @@ bool Model::renderCore(float alpha, RenderMode mode, RenderArgs* args) {
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GLBATCH(glCullFace)(GL_BACK);
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}
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GLBATCH(glActiveTexture)(GL_TEXTURE0 + 1);
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GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
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GLBATCH(glActiveTexture)(GL_TEXTURE0 + 2);
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GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
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GLBATCH(glActiveTexture)(GL_TEXTURE0 + 3);
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GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
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GLBATCH(glActiveTexture)(GL_TEXTURE0);
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GLBATCH(glBindTexture)(GL_TEXTURE_2D, 0);
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// deactivate vertex arrays after drawing
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GLBATCH(glDisableClientState)(GL_NORMAL_ARRAY);
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GLBATCH(glDisableClientState)(GL_VERTEX_ARRAY);
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