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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
This commit is contained in:
commit
a5d131bcb5
3 changed files with 321 additions and 65 deletions
172
examples/controllers/hydra/paddleBall.js
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172
examples/controllers/hydra/paddleBall.js
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@ -0,0 +1,172 @@
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// PaddleBall.js
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//
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// Created by Philip Rosedale on January 21, 2015
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// Copyright 2014 High Fidelity, Inc.
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//
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// Move your hand with the hydra controller, and hit the ball with the paddle.
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// Click 'X' button to turn off this script.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var BALL_SIZE = 0.08;
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var PADDLE_SIZE = 0.20;
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var PADDLE_THICKNESS = 0.06;
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var PADDLE_COLOR = { red: 184, green: 134, blue: 11 };
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var BALL_COLOR = { red: 255, green: 0, blue: 0 };
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var LINE_COLOR = { red: 255, green: 255, blue: 0 };
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var PADDLE_OFFSET = { x: 0.05, y: 0.0, z: 0.0 };
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var GRAVITY = 0.0;
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var SPRING_FORCE = 15.0;
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var lastSoundTime = 0;
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var gameOn = false;
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var leftHanded = false;
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var controllerID;
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if (leftHanded) {
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controllerID = 1;
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} else {
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controllerID = 3;
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}
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-ballhitsandcatches/billiards/collision1.wav");
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var screenSize = Controller.getViewportDimensions();
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var offButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 96,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var ball, paddle, paddleModel, line;
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function createEntities() {
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ball = Entities.addEntity(
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{ type: "Sphere",
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position: Controller.getSpatialControlPosition(controllerID),
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dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
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color: BALL_COLOR,
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gravity: { x: 0, y: GRAVITY, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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collisionsWillMove: true });
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paddle = Entities.addEntity(
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{ type: "Box",
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position: Controller.getSpatialControlPosition(controllerID),
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dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 0.80 },
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color: PADDLE_COLOR,
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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damping: 0.10,
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visible: false,
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rotation: Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)),
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collisionsWillMove: false });
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modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
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paddleModel = Entities.addEntity(
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{ type: "Model",
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position: Vec3.sum(Controller.getSpatialControlPosition(controllerID), PADDLE_OFFSET),
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dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
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color: PADDLE_COLOR,
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gravity: { x: 0, y: 0, z: 0 },
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ignoreCollisions: true,
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modelURL: modelURL,
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damping: 0.10,
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rotation: Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)),
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collisionsWillMove: false });
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line = Overlays.addOverlay("line3d", {
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start: { x: 0, y: 0, z: 0 },
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end: { x: 0, y: 0, z: 0 },
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color: LINE_COLOR,
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alpha: 1,
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visible: true,
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lineWidth: 2 });
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}
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function deleteEntities() {
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Entities.deleteEntity(ball);
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Entities.deleteEntity(paddle);
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Entities.deleteEntity(paddleModel);
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Overlays.deleteOverlay(line);
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}
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function update(deltaTime) {
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var palmPosition = Controller.getSpatialControlPosition(controllerID);
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var controllerActive = (Vec3.length(palmPosition) > 0);
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if (!gameOn && controllerActive) {
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createEntities();
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gameOn = true;
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} else if (gameOn && !controllerActive) {
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deleteEntities();
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gameOn = false;
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}
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if (!gameOn || !controllerActive) {
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return;
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}
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if (!paddle.isKnownID) {
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paddle = Entities.identifyEntity(paddle);
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}
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if (!ball.isKnownID) {
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ball = Entities.identifyEntity(ball);
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} else {
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var props = Entities.getEntityProperties(ball);
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var spring = Vec3.subtract(palmPosition, props.position);
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var paddleWorldOrientation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID));
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var springLength = Vec3.length(spring);
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spring = Vec3.normalize(spring);
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var ballVelocity = Vec3.sum(props.velocity, Vec3.multiply(springLength * SPRING_FORCE * deltaTime, spring));
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Entities.editEntity(ball, { velocity: ballVelocity });
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Overlays.editOverlay(line, { start: props.position, end: palmPosition });
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Entities.editEntity(paddle, { position: palmPosition,
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velocity: Controller.getSpatialControlVelocity(controllerID),
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rotation: paddleWorldOrientation });
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Entities.editEntity(paddleModel, { position: Vec3.sum(palmPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_OFFSET)),
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velocity: Controller.getSpatialControlVelocity(controllerID),
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rotation: paddleWorldOrientation });
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}
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}
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function entityCollisionWithEntity(entity1, entity2, collision) {
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if ((entity1.id == ball.id) || (entity2.id ==ball.id)) {
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var props1 = Entities.getEntityProperties(entity1);
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var props2 = Entities.getEntityProperties(entity2);
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var dVel = Vec3.length(Vec3.subtract(props1.velocity, props2.velocity));
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var currentTime = new Date().getTime();
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var MIN_MSECS_BETWEEN_BOUNCE_SOUNDS = 100;
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var MIN_VELOCITY_FOR_SOUND_IMPACT = 0.25;
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if ((dVel > MIN_VELOCITY_FOR_SOUND_IMPACT) && (currentTime - lastSoundTime) > MIN_MSECS_BETWEEN_BOUNCE_SOUNDS) {
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Audio.playSound(hitSound, { position: props1.position, volume: Math.min(dVel, 1.0) });
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lastSoundTime = new Date().getTime();
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}
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}
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay == offButton) {
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Script.stop();
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}
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}
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function scriptEnding() {
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if (gameOn) {
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deleteEntities();
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}
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Overlays.deleteOverlay(offButton);
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}
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Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
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Controller.mousePressEvent.connect(mousePressEvent);
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Script.scriptEnding.connect(scriptEnding);
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Script.update.connect(update);
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@ -1427,6 +1427,8 @@ public:
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void setColorMaterial(const StackArray::Entry& entry) { color = entry.color; material = entry.material; }
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void mix(const EdgeCrossing& first, const EdgeCrossing& second, float t);
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VoxelPoint createPoint(int clampedX, int clampedZ, float step) const;
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};
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void EdgeCrossing::mix(const EdgeCrossing& first, const EdgeCrossing& second, float t) {
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|
@ -1437,6 +1439,16 @@ void EdgeCrossing::mix(const EdgeCrossing& first, const EdgeCrossing& second, fl
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material = (t < 0.5f) ? first.material : second.material;
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}
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VoxelPoint EdgeCrossing::createPoint(int clampedX, int clampedZ, float step) const {
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VoxelPoint voxelPoint = { glm::vec3(clampedX + point.x, point.y, clampedZ + point.z) * step,
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{ (quint8)qRed(color), (quint8)qGreen(color), (quint8)qBlue(color) },
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{ (char)(normal.x * numeric_limits<qint8>::max()), (char)(normal.y * numeric_limits<qint8>::max()),
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(char)(normal.z * numeric_limits<qint8>::max()) },
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{ (quint8)material, 0, 0, 0 },
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{ numeric_limits<quint8>::max(), 0, 0, 0 } };
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return voxelPoint;
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}
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const int MAX_NORMALS_PER_VERTEX = 4;
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class NormalIndex {
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|
@ -1498,6 +1510,84 @@ const NormalIndex& IndexVector::get(int y) const {
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return (relative >= 0 && relative < size()) ? at(relative) : invalidIndex;
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}
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static inline glm::vec3 getNormal(const QVector<VoxelPoint>& vertices, const NormalIndex& i0,
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const NormalIndex& i1, const NormalIndex& i2, const NormalIndex& i3) {
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// check both triangles in case one is degenerate
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const glm::vec3& v0 = vertices.at(i0.indices[0]).vertex;
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glm::vec3 normal = glm::cross(vertices.at(i1.indices[0]).vertex - v0, vertices.at(i2.indices[0]).vertex - v0);
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if (glm::length(normal) > EPSILON) {
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return normal;
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}
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return glm::cross(vertices.at(i2.indices[0]).vertex - v0, vertices.at(i3.indices[0]).vertex - v0);
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}
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static inline void appendTriangle(const EdgeCrossing& e0, const EdgeCrossing& e1, const EdgeCrossing& e2,
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int clampedX, int clampedZ, float step, QVector<VoxelPoint>& vertices, QVector<int>& indices,
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QMultiHash<VoxelCoord, int>& quadIndices) {
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int firstIndex = vertices.size();
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vertices.append(e0.createPoint(clampedX, clampedZ, step));
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vertices.append(e1.createPoint(clampedX, clampedZ, step));
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vertices.append(e2.createPoint(clampedX, clampedZ, step));
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indices.append(firstIndex);
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indices.append(firstIndex + 1);
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indices.append(firstIndex + 2);
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indices.append(firstIndex + 2);
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int minimumY = qMin((int)e0.point.y, qMin((int)e1.point.y, (int)e2.point.y));
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int maximumY = qMax((int)e0.point.y, qMax((int)e1.point.y, (int)e2.point.y));
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for (int y = minimumY; y <= maximumY; y++) {
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quadIndices.insert(qRgb(clampedX, y, clampedZ), firstIndex);
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}
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}
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const int CORNER_COUNT = 4;
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static StackArray::Entry getEntry(const StackArray* lineSrc, int stackWidth, int y, float heightfieldHeight,
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EdgeCrossing cornerCrossings[CORNER_COUNT], int cornerIndex) {
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int offsetX = (cornerIndex & X_MAXIMUM_FLAG) ? 1 : 0;
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int offsetZ = (cornerIndex & Y_MAXIMUM_FLAG) ? 1 : 0;
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const StackArray& src = lineSrc[offsetZ * stackWidth + offsetX];
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int count = src.getEntryCount();
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if (count > 0) {
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int relative = y - src.getPosition();
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if (relative < count && (relative >= 0 || heightfieldHeight == 0.0f)) {
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return src.getEntry(y, heightfieldHeight);
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}
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}
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const EdgeCrossing& cornerCrossing = cornerCrossings[cornerIndex];
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if (cornerCrossing.point.y == 0.0f) {
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return src.getEntry(y, heightfieldHeight);
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}
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StackArray::Entry entry;
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bool set = false;
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if (cornerCrossing.point.y >= y) {
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entry.color = cornerCrossing.color;
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entry.material = cornerCrossing.material;
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set = true;
|
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entry.setHermiteY(cornerCrossing.normal, glm::clamp(cornerCrossing.point.y - y, 0.0f, 1.0f));
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} else {
|
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entry.material = entry.color = 0;
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}
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if (!(cornerIndex & X_MAXIMUM_FLAG)) {
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const EdgeCrossing& nextCornerCrossingX = cornerCrossings[cornerIndex | X_MAXIMUM_FLAG];
|
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if (nextCornerCrossingX.point.y != 0.0f && (nextCornerCrossingX.point.y >= y) != set) {
|
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float t = glm::clamp((y - cornerCrossing.point.y) /
|
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(nextCornerCrossingX.point.y - cornerCrossing.point.y), 0.0f, 1.0f);
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entry.setHermiteX(glm::normalize(glm::mix(cornerCrossing.normal, nextCornerCrossingX.normal, t)), t);
|
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}
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}
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if (!(cornerIndex & Y_MAXIMUM_FLAG)) {
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const EdgeCrossing& nextCornerCrossingZ = cornerCrossings[cornerIndex | Y_MAXIMUM_FLAG];
|
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if (nextCornerCrossingZ.point.y != 0.0f && (nextCornerCrossingZ.point.y >= y) != set) {
|
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float t = glm::clamp((y - cornerCrossing.point.y) /
|
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(nextCornerCrossingZ.point.y - cornerCrossing.point.y), 0.0f, 1.0f);
|
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entry.setHermiteZ(glm::normalize(glm::mix(cornerCrossing.normal, nextCornerCrossingZ.normal, t)), t);
|
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}
|
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}
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return entry;
|
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}
|
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|
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void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const glm::vec3& translation,
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const glm::quat& rotation, const glm::vec3& scale, bool cursor) {
|
||||
if (!node->getHeight()) {
|
||||
|
@ -1706,7 +1796,6 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
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const int LOWER_RIGHT_CORNER = 8;
|
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const int NO_CORNERS = 0;
|
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const int ALL_CORNERS = UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER | LOWER_RIGHT_CORNER;
|
||||
const int CORNER_COUNT = 4;
|
||||
const int NEXT_CORNERS[] = { 1, 3, 0, 2 };
|
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int corners = NO_CORNERS;
|
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if (heightfieldHeight != 0.0f) {
|
||||
|
@ -1772,6 +1861,15 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
}
|
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minimumY = qMin(minimumY, cornerMinimumY);
|
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maximumY = qMax(maximumY, cornerMaximumY);
|
||||
|
||||
if (corners == (LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER)) {
|
||||
appendTriangle(cornerCrossings[1], cornerCrossings[0], cornerCrossings[2],
|
||||
clampedX, clampedZ, step, vertices, indices, quadIndices);
|
||||
|
||||
} else if (corners == (UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER)) {
|
||||
appendTriangle(cornerCrossings[2], cornerCrossings[3], cornerCrossings[1],
|
||||
clampedX, clampedZ, step, vertices, indices, quadIndices);
|
||||
}
|
||||
}
|
||||
int position = minimumY;
|
||||
int count = maximumY - minimumY + 1;
|
||||
|
@ -1781,7 +1879,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
indicesZ[x].position = position;
|
||||
indicesZ[x].resize(count);
|
||||
for (int y = position, end = position + count; y < end; y++) {
|
||||
const StackArray::Entry& entry = lineSrc->getEntry(y, heightfieldHeight);
|
||||
StackArray::Entry entry = getEntry(lineSrc, stackWidth, y, heightfieldHeight, cornerCrossings, 0);
|
||||
if (displayHermite && x != 0 && z != 0 && !lineSrc->isEmpty() && y >= lineSrc->getPosition()) {
|
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glm::vec3 normal;
|
||||
if (entry.hermiteX != 0) {
|
||||
|
@ -1846,41 +1944,38 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
if (!(corners & (1 << i))) {
|
||||
continue;
|
||||
}
|
||||
int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* height = heightLineSrc + offsetZ * width + offsetX;
|
||||
float heightValue = *height * voxelScale;
|
||||
if (heightValue >= y && heightValue < y + 1) {
|
||||
const EdgeCrossing& cornerCrossing = cornerCrossings[i];
|
||||
if (cornerCrossing.point.y >= y && cornerCrossing.point.y < y + 1) {
|
||||
crossedCorners |= (1 << i);
|
||||
}
|
||||
}
|
||||
switch (crossedCorners) {
|
||||
case UPPER_LEFT_CORNER:
|
||||
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
|
||||
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
|
||||
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
|
||||
case UPPER_LEFT_CORNER | LOWER_RIGHT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[0];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
|
||||
case UPPER_RIGHT_CORNER:
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
case LOWER_LEFT_CORNER | UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[1];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
|
||||
case LOWER_LEFT_CORNER:
|
||||
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
case LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER | UPPER_LEFT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[2];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
||||
|
||||
case LOWER_RIGHT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
|
||||
case UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER | LOWER_LEFT_CORNER:
|
||||
case UPPER_LEFT_CORNER | UPPER_RIGHT_CORNER | LOWER_RIGHT_CORNER:
|
||||
crossings[crossingCount++] = cornerCrossings[3];
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
break;
|
||||
|
@ -1890,30 +1985,24 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
if (!(corners & (1 << i))) {
|
||||
continue;
|
||||
}
|
||||
int offsetX = (i & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int offsetZ = (i & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* height = heightLineSrc + offsetZ * width + offsetX;
|
||||
float heightValue = *height * voxelScale;
|
||||
int nextIndex = NEXT_CORNERS[i];
|
||||
if (!(corners & (1 << nextIndex))) {
|
||||
continue;
|
||||
}
|
||||
int nextOffsetX = (nextIndex & X_MAXIMUM_FLAG) ? 1 : 0;
|
||||
int nextOffsetZ = (nextIndex & Y_MAXIMUM_FLAG) ? 1 : 0;
|
||||
const quint16* nextHeight = heightLineSrc + nextOffsetZ * width + nextOffsetX;
|
||||
float nextHeightValue = *nextHeight * voxelScale;
|
||||
float divisor = (nextHeightValue - heightValue);
|
||||
const EdgeCrossing& cornerCrossing = cornerCrossings[i];
|
||||
const EdgeCrossing& nextCornerCrossing = cornerCrossings[nextIndex];
|
||||
float divisor = (nextCornerCrossing.point.y - cornerCrossing.point.y);
|
||||
if (divisor == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
float t1 = (y - heightValue) / divisor;
|
||||
float t2 = (y + 1 - heightValue) / divisor;
|
||||
float t1 = (y - cornerCrossing.point.y) / divisor;
|
||||
float t2 = (y + 1 - cornerCrossing.point.y) / divisor;
|
||||
if (t1 >= 0.0f && t1 <= 1.0f) {
|
||||
crossings[crossingCount++].mix(cornerCrossings[i], cornerCrossings[nextIndex], t1);
|
||||
crossings[crossingCount++].mix(cornerCrossing, nextCornerCrossing, t1);
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
}
|
||||
if (t2 >= 0.0f && t2 <= 1.0f) {
|
||||
crossings[crossingCount++].mix(cornerCrossings[i], cornerCrossings[nextIndex], t2);
|
||||
crossings[crossingCount++].mix(cornerCrossing, nextCornerCrossing, t2);
|
||||
crossings[crossingCount - 1].point.y -= y;
|
||||
}
|
||||
}
|
||||
|
@ -1924,10 +2013,13 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
// the terrifying conditional code that follows checks each cube edge for a crossing, gathering
|
||||
// its properties (color, material, normal) if one is present; as before, boundary edges are excluded
|
||||
if (crossingCount == 0) {
|
||||
const StackArray::Entry& nextEntryY = lineSrc->getEntry(y + 1, heightfieldHeight);
|
||||
StackArray::Entry nextEntryY = getEntry(lineSrc, stackWidth, y + 1,
|
||||
heightfieldHeight, cornerCrossings, 0);
|
||||
if (middleX) {
|
||||
const StackArray::Entry& nextEntryX = lineSrc[1].getEntry(y, nextHeightfieldHeightX);
|
||||
const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1, nextHeightfieldHeightX);
|
||||
StackArray::Entry nextEntryX = getEntry(lineSrc, stackWidth, y, nextHeightfieldHeightX,
|
||||
cornerCrossings, 1);
|
||||
StackArray::Entry nextEntryXY = getEntry(lineSrc, stackWidth, y + 1, nextHeightfieldHeightX,
|
||||
cornerCrossings, 1);
|
||||
if (alpha0 != alpha1) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(entry.getHermiteX(crossing.normal), 0.0f, 0.0f);
|
||||
|
@ -1944,12 +2036,12 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
crossing.setColorMaterial(alpha2 == 0 ? nextEntryXY : nextEntryY);
|
||||
}
|
||||
if (middleZ) {
|
||||
const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y,
|
||||
nextHeightfieldHeightZ);
|
||||
const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y, nextHeightfieldHeightXZ);
|
||||
const StackArray::Entry& nextEntryXYZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y + 1, nextHeightfieldHeightXZ);
|
||||
StackArray::Entry nextEntryZ = getEntry(lineSrc, stackWidth, y, nextHeightfieldHeightZ,
|
||||
cornerCrossings, 2);
|
||||
StackArray::Entry nextEntryXZ = getEntry(lineSrc, stackWidth, y, nextHeightfieldHeightXZ,
|
||||
cornerCrossings, 3);
|
||||
StackArray::Entry nextEntryXYZ = getEntry(lineSrc, stackWidth, y + 1,
|
||||
nextHeightfieldHeightXZ, cornerCrossings, 3);
|
||||
if (alpha1 != alpha5) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(1.0f, 0.0f, nextEntryX.getHermiteZ(crossing.normal));
|
||||
|
@ -1957,8 +2049,8 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
}
|
||||
if (alpha3 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryXY = lineSrc[1].getEntry(y + 1,
|
||||
nextHeightfieldHeightX);
|
||||
StackArray::Entry nextEntryXY = getEntry(lineSrc, stackWidth, y + 1,
|
||||
nextHeightfieldHeightX, cornerCrossings, 1);
|
||||
crossing.point = glm::vec3(1.0f, 1.0f, nextEntryXY.getHermiteZ(crossing.normal));
|
||||
crossing.setColorMaterial(alpha3 == 0 ? nextEntryXYZ : nextEntryXY);
|
||||
}
|
||||
|
@ -1969,15 +2061,15 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
}
|
||||
if (alpha5 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryXZ = lineSrc[stackWidth + 1].getEntry(
|
||||
y, nextHeightfieldHeightXZ);
|
||||
StackArray::Entry nextEntryXZ = getEntry(lineSrc, stackWidth, y,
|
||||
nextHeightfieldHeightXZ, cornerCrossings, 3);
|
||||
crossing.point = glm::vec3(1.0f, nextEntryXZ.getHermiteY(crossing.normal), 1.0f);
|
||||
crossing.setColorMaterial(alpha5 == 0 ? nextEntryXYZ : nextEntryXZ);
|
||||
}
|
||||
if (alpha6 != alpha7) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(
|
||||
y + 1, nextHeightfieldHeightZ);
|
||||
StackArray::Entry nextEntryYZ = getEntry(lineSrc, stackWidth, y + 1,
|
||||
nextHeightfieldHeightZ, cornerCrossings, 2);
|
||||
crossing.point = glm::vec3(nextEntryYZ.getHermiteX(crossing.normal), 1.0f, 1.0f);
|
||||
crossing.setColorMaterial(alpha6 == 0 ? nextEntryXYZ : nextEntryYZ);
|
||||
}
|
||||
|
@ -1989,9 +2081,10 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
crossing.setColorMaterial(alpha0 == 0 ? nextEntryY : entry);
|
||||
}
|
||||
if (middleZ) {
|
||||
const StackArray::Entry& nextEntryZ = lineSrc[stackWidth].getEntry(y, nextHeightfieldHeightZ);
|
||||
const StackArray::Entry& nextEntryYZ = lineSrc[stackWidth].getEntry(y + 1,
|
||||
nextHeightfieldHeightZ);
|
||||
StackArray::Entry nextEntryZ = getEntry(lineSrc, stackWidth, y,
|
||||
nextHeightfieldHeightZ, cornerCrossings, 2);
|
||||
StackArray::Entry nextEntryYZ = getEntry(lineSrc, stackWidth, y + 1,
|
||||
nextHeightfieldHeightZ, cornerCrossings, 2);
|
||||
if (alpha0 != alpha4) {
|
||||
EdgeCrossing& crossing = crossings[crossingCount++];
|
||||
crossing.point = glm::vec3(0.0f, 0.0f, entry.getHermiteZ(crossing.normal));
|
||||
|
@ -2174,10 +2267,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
quadIndices.insert(qRgb(reclampedX, y - 1, reclampedZ - 1), indices.size());
|
||||
quadIndices.insert(qRgb(reclampedX, y, reclampedZ - 1), indices.size());
|
||||
}
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(vertices.at(index1.indices[0]).vertex - first,
|
||||
vertices.at(index3.indices[0]).vertex - first);
|
||||
|
||||
glm::vec3 normal = getNormal(vertices, index, index1, index2, index3);
|
||||
if (alpha0 == 0) { // quad faces negative x
|
||||
indices.append(index3.getClosestIndex(normal = -normal, vertices));
|
||||
indices.append(index2.getClosestIndex(normal, vertices));
|
||||
|
@ -2206,10 +2296,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
if (reclampedZ > 0) {
|
||||
quadIndices.insert(qRgb(reclampedX, y, reclampedZ - 1), indices.size());
|
||||
}
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(vertices.at(index3.indices[0]).vertex - first,
|
||||
vertices.at(index1.indices[0]).vertex - first);
|
||||
|
||||
glm::vec3 normal = getNormal(vertices, index, index3, index2, index1);
|
||||
if (alpha0 == 0) { // quad faces negative y
|
||||
indices.append(index3.getClosestIndex(normal, vertices));
|
||||
indices.append(index2.getClosestIndex(normal, vertices));
|
||||
|
@ -2235,10 +2322,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
}
|
||||
quadIndices.insert(qRgb(reclampedX, y - 1, reclampedZ), indices.size());
|
||||
|
||||
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
||||
glm::vec3 normal = glm::cross(vertices.at(index1.indices[0]).vertex - first,
|
||||
vertices.at(index3.indices[0]).vertex - first);
|
||||
|
||||
glm::vec3 normal = getNormal(vertices, index, index1, index2, index3);
|
||||
if (alpha0 == 0) { // quad faces negative z
|
||||
indices.append(index1.getClosestIndex(normal, vertices));
|
||||
indices.append(index2.getClosestIndex(normal, vertices));
|
||||
|
|
|
@ -70,7 +70,7 @@
|
|||
<property name="font">
|
||||
<font>
|
||||
<family>Helvetica,Arial,sans-serif</family>
|
||||
<pointsize>-1</pointsize>
|
||||
<pointsize>16</pointsize>
|
||||
<weight>75</weight>
|
||||
<italic>false</italic>
|
||||
<bold>true</bold>
|
||||
|
@ -78,7 +78,7 @@
|
|||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">color: #0e7077;
|
||||
font: bold 16px;
|
||||
font: bold 16pt;
|
||||
</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
|
@ -192,7 +192,7 @@ font: bold 16px;
|
|||
</sizepolicy>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">font: 14px; color: #5f5f5f; margin: 2px;</string>
|
||||
<string notr="true">font: 14pt; color: #5f5f5f; margin: 2px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>There are no scripts running.</string>
|
||||
|
@ -245,8 +245,8 @@ font: bold 16px;
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>334</width>
|
||||
<height>20</height>
|
||||
<width>328</width>
|
||||
<height>18</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
|
@ -259,7 +259,7 @@ font: bold 16px;
|
|||
<enum>Qt::LeftToRight</enum>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">font-size: 14px;</string>
|
||||
<string notr="true">font-size: 14pt;</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<property name="spacing">
|
||||
|
@ -301,7 +301,7 @@ font: bold 16px;
|
|||
<item>
|
||||
<widget class="QLabel" name="tipLabel">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">font: 14px; color: #5f5f5f; margin: 2px;</string>
|
||||
<string notr="true">font: 14pt; color: #5f5f5f; margin: 2px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Tip</string>
|
||||
|
@ -370,7 +370,7 @@ font: bold 16px;
|
|||
<widget class="QLabel" name="label">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">color: #0e7077;
|
||||
font: bold 16px;</string>
|
||||
font: bold 16pt;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load Scripts</string>
|
||||
|
|
Loading…
Reference in a new issue