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clarify some comments
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1 changed files with 2 additions and 2 deletions
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@ -27,8 +27,8 @@ float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeSc
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float getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust);
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float getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust);
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// MIN_ELEMENT_ANGULAR_DIAMETER = angular diameter of 1x1x1m cube at 400m = sqrt(3) / 400 = 0.0043301f
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// MIN_ELEMENT_ANGULAR_DIAMETER = angular diameter of 1x1x1m cube at 400m = sqrt(3) / 400 = 0.0043301 radians ~= 0.25 degrees
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const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f;
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const float MIN_ELEMENT_ANGULAR_DIAMETER = 0.0043301f; // radians
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// NOTE: the entity bounding cube is larger than the smallest possible containing octree element by sqrt(3)
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// NOTE: the entity bounding cube is larger than the smallest possible containing octree element by sqrt(3)
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const float SQRT_THREE = 1.73205080f;
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const float SQRT_THREE = 1.73205080f;
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const float MIN_ENTITY_ANGULAR_DIAMETER = MIN_ELEMENT_ANGULAR_DIAMETER * SQRT_THREE;
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const float MIN_ENTITY_ANGULAR_DIAMETER = MIN_ELEMENT_ANGULAR_DIAMETER * SQRT_THREE;
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