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MyAvatar: Rename new instance variable after merge.
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@ -152,7 +152,7 @@ void MyAvatar::reset() {
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setEnableRigAnimations(true);
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = _billboardValid = _goToPending = _straightingLean = false;
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_wasPushing = _isPushing = _isBraking = _billboardValid = _goToPending = _straighteningLean = false;
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_skeletonModel.reset();
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getHead()->reset();
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_targetVelocity = glm::vec3(0.0f);
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